Consoles Explained

He also had it connected to a massive 42" HD display, which you can't easily do on a PC without some sort of perfomance loss due to the higher resolution.
You could run the PC on a 42" HD display at the same res (720p) as an xbox360/PS3 and they will look the same...(that is if the detail settings are the same)
 
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I wonder if your suspension was due to this dumb comment? Shame, 'cos I'd love to hear more thoughts on this.

I REALLY can not be bothered to list them all, but there are a stack of non-linear games on ALL consoles. You only notice the "Loading" points because the game is reading from an optical drive which has a far lower reading speed than a hard drive.

Trust me, next time you're playing a game on the PC, disconnect the hard drive if you think everything is thrown into RAM and then come back on here and tell us all how far you got!

The developers said it themselves, consoles aren't powerful enough for Crysis. It won't be coming to consoles unless it's dumbed down somewhat.
 
For instance, the 360 has been out a while but all the new titles that come out play on it without a second thought - thats what consoles do, but when the same titles come out on PC, we all scurry off to check our system is up to the job, even if it's only a month old - Crysis springs to mind! Is that planned to come out for the 360??

Well, I think Crysis is a bad example in that respect, since it was developed with future hardware in mind. Up until Crysis I had been able to play pretty much any game on high settings on my 2 year old rig.

Console games will generally always run well because they have been designed to run on the hardware.

Most console fanboys always use the point that consoles can always run the games perfectly...etc, well this is partially true, but they always seem to expect a PC game to run on maximum settings on a computer, otherwise they say it's useless since you can't play the game ,how it's meant to be played, because you have to dumb it down.
If for example you had the same game on both console and PC, you would find that the console version is actually running on PC equivalent low/medium settings in many respects.
 
The developers said it themselves, consoles aren't powerful enough for Crysis. It won't be coming to consoles unless it's dumbed down somewhat.

I thought that the Developers already went back on that and said they would port Crysis to consoles... at least that's what I remember from the last "Crysis.. Consoles vs PCs" thread.

At the end of the day there is a hell of a lot more money in console games than PC games.
 
I thought that the Developers already went back on that and said they would port Crysis to consoles... at least that's what I remember from the last "Crysis.. Consoles vs PCs" thread.

At the end of the day there is a hell of a lot more money in console games than PC games.

Like I said, they would have to dumb it down for consoles. All they said really is that it wouldn't be possible on consoles as it is on the PC.
 
When people say "oh, the PC is full of random components whereas the console is specialised", the key is Windows. On a PC, Windows basically sits between anything you program on it, and the hardware itself, so that it can interpret what you're wanting to do, and customise it to whatever your hardware is, so that it actually understands. And of course, Windows has all those other little extra functions like multi-tasking. That kind of functionality does of course lead to a fair bit of performance loss.

On a console, you're right in there with the components from the start. When a game tells the 360 to draw a bad guy, it goes straight to the graphics card and does it (in a sense).

Erm... no.

The main difference is that on fixed hardware you can tweak the software to get the most out of the hardware, there will still be a driver system to interpret the software for the hardware.
 
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