Heres some heavily tweaked numbers to make the comparison on GPU capabilities - note these numbers are for illustration purposes and adjusted to make them comparable to the xbox360 era console specs rather than what you'd find looking up the hardware.
2005/6 - xbox360/PS3
500 million tris
4000 Mpixels
200+GFlop
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2009 - high end mobile phone
4 million tris
133 Mpixels
<1GFlop
2011 - high end mobile phone
40 million tris
1500 Mpixels
10 GFlops
2013-2015 - high end mobile phone
200 million tris
2500 Mpixels
80 GFlop (potentially upto 100 by 2015)
2016 - ballpark specs for high end mobile hardware
2500 million tris
13000 Mpixels
200+ GFlop
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2013 - xbox one/PS4
40000 million tris
16000 Mpixels
2000 GFLop
Obviously this kind of glosses over the rest of the hardware specs CPU, buses, shader/compute feature level support and so on but still its going to be a lot less than 10 years before the mobile hardware can cope with todays games.