Constant net connection no longer required for Ubisoft games

**Edit**

Hang on, Im actually having a hard time trying to understand the angle your trying to come from here....

You like DRM

You dont seem to grasp how coders operate to crack said DRM

And that cracking the DRM allows full use of said game, just without the drawbacks of the DRM which has now been cracked...


BUT

(This is the bit I got caught out on) The argument that because the security keeps getting cracked, it must be made tougher - This argument that is put forth by Anti-DRM advocates about how fruitless the constant security increases are (because at the end of the day coders still crack it)---- Is a fundamentally flawed Argument?


WAIT, IVE GOT IT!!!

Lets go back to your windows (the DRM) that are on your house.

I break into your house through your locked windows and steal your stuff. You replace the windows with STRONGER ones

I break into your house AGAIN and steal more of your stuff. You think, ok, Ill just get a STRONGER WINDOW.

Im perfectly happy for you to do this, because as the coder (or window maker if you like) I know HOW YOUR WINDOWS WORK SO I CAN ALWAYS BREAK IN!

But because your just the consumer, you keep thinking that buying a stronger window will stop me.

Wake up to reality, it wont.

So, in short, your argument is: Security features don't deter criminals. Before I begin, is this a joke post?
 
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I personally quite liked the idea of DRM, and wish more companys took it on :( .

:/

It never gave me or anyone I know any problems whatsoever, and it got on the nerves of the thieves.

All my mates who complained about it, when you drilled down on their reasoning, the talk of 'I want to install it on 6 PCs and play simultaneously though' or 'I may want to play it on a camping trip where we've got no internet connection' - it was all basically lies. They actually just wanted stealing games to be as easy as possible, and saw this as a pain in the neck.

Actually I've been affected by it 3 times - with legit games.

Stalker Clear Sky - I installed it once, changed GPU and hit the activation limit even tho it was supposed to have 5 activations, had to go through some silly deauthorisation process with an extra application and couldn't play the game for almost a week waiting response from support. Not a big loss as I didn't like the game that much anyhow.

Batman AA - again perfectly legit copy of the game - couldn't complete a level due to the DRM mechanism failing authentication somehow and blocking me from going through a door. Fortunatly this one solved itself on rebooting my PC.

Lastly there was a game from EA I DLd from the EA Store can't remember if it was Mass Effect or Mirrors Edge now - it tripped the DRM trying to install and upon contacting support I was told it was a known issue with my motherboard (probably same issues with clear sky) and until they had a patch I would have to use the crack on gamecopyworld - I kid you not support redirected me to gamecopyworld.
 
I personally quite liked the idea of DRM, and wish more companys took it on :( .

:/

It never gave me or anyone I know any problems whatsoever, and it got on the nerves of the thieves.

All my mates who complained about it, when you drilled down on their reasoning, the talk of 'I want to install it on 6 PCs and play simultaneously though' or 'I may want to play it on a camping trip where we've got no internet connection' - it was all basically lies. They actually just wanted stealing games to be as easy as possible, and saw this as a pain in the neck.


Got on the nerves of thieves? Not really - every game is cracked within hours of release, then there is no DRM at all.

The only folk who suffer are those that pay.
 
So, in short, your argument is: Security features don't deter criminals. Before I begin, is this a joke post?

Your the one who wanted to use windows as an analogy for DRM, and it was someone else who pointed out how stupid that was, and I will now do the same since I knew you would accept that post, and therefore the stupidity of the analogy.

You cannot compare DRM to Windows for one simple reason.

With windows you can, eventually, buy a window that no one will be able to break into realistically, but it will cost a stupid amount.

With DRM, no matter how much money a company throws at it, Coders will always be able to crack, break, and circumvent it.

This has detracted from the original topic you raised which was, I think, no one has ever been affected by DRM, but you then went out to illustrate how little you understand even the basic premise of Coders vs DRM.

Coders will always win.
 
Still a stupid idea in the first place and incredible they've still kept in the have to be online everytime you launch the game idea. Meanwhile the pirates continue to enjoy playing for free since day one while legitamate customers are punished for doing things properly. Glad I have this game on the 360 as thankfully this ridiculous form of drm hasn't been adapted for it - yet. I agree something needs to be done to protect your products from the shameless pitates, but p***ing off your legitimate customers is not the way to go about it.
 
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