Counterstrike Source Vs Counterstrike Source Beta?

Soldato
Joined
8 Dec 2004
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15,048
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Hampshire
So for some reason there are two entries for CS:S on my Steam list. Can anyone explain what the differences are between these two? I tried running both and they had to download/install separate files apparently.

Thanks.
 
HPE use beta to test changes before applying to the live game. Sounds obvious, but that's the story.

It's because some changes have made the gameplay worse. Now you can suggest changes before a patch makes it to the real game.
 
IIRC CSS Beta is actually not a beta for the next patch for CSS - but a slightly different more competitive/persistant feature based version of CSS that may or may not replace the original CSS at some point - I've only heard about it 3rd party tho.
 
I briefly played the Beta version before they released the big update to orangebox engine. I doubt anyone really plays beta at the moment unless they are interested in the potential changes to the real game.
 
yeh css.
i was in beta before they added all the features into css (like achievements etc) , theres not much point in being in beta at the moment....its only small upgrades they are doing.
 
Right, long story really though.

A company took over from Valve (forgot the name), after noticing the flop for CS:S ESports in comparison to 1.6. They took out some of the big bugs/competitive gaming killers. Such as, bunny hopping (feel free to watch Phoon on youtube for an example), crouch bugging (tapping ctrl to see whats behind a wall/box and not appearing to anyone behind the box), **** lack of recoil (people were *wasda*ing; running about while spraying too much in comparision to 1.6), **** interpolitation(SP) (it's the sync between you and the server - if you have a tight interp it will force update from the server whereas a slow interp (100ms) will 'predict' where the player is between updates leading to not so accurate hitbox mapping)

Few more minor bugs too, and map development (as most maps were too CT sided for competitive play).

Most bugs I mentioned above were fixed by firstly being introduced to the beta, then being rolled out. The updated maps were released but pulled shortly after; not sure of the reason - but will likely be reintroduced soon.

A recent update has ruined CSS for me though, they've changed recoil patterns to mimick CS1.6, but they've left a few bugs in. For example, you can QQ (switch between weapons) and it resets recoil. Also they've completely messed up interp. And now you can find yourself getting killed while being "behind a wall".

I'm making these issues seem much more serious than they are. But they're stupidly important when playing competitively. And it's likely you won't even notice when playing public.

Inbox me any questions if need - rarely check old threads.
 
It's been a long time since I've played CSS, or CS for that matter. But +crouch bug was in 1.6, as was bunnyhopping. These were not new issues with CSS, so I fail to see how CSS:Beta was an attempt to 'fix' these issues to make CSS more in line with 1.6.
 
CSS is completely different nowadays. i just get angry playing it so i dont anymore. moving/jumping and shooting doesnt seem to make any difference. Burst fire, crouching (how i learnt to play the game) has not benifit that i can see. Flashbangs also have random lengths of time.

i have a more sucessful time nowadays running around with a scout or a p90 than if i was to aim and burst fire with the ak/colt.

Famas is by far the best rifle for me now.
 
It's been a long time since I've played CSS, or CS for that matter. But +crouch bug was in 1.6, as was bunnyhopping. These were not new issues with CSS, so I fail to see how CSS:Beta was an attempt to 'fix' these issues to make CSS more in line with 1.6.

:| I don't know where I mentioned that.

I simply compared the ESports communities - and explained they were trying to make the "recoil" more like 1.6. (EXAMPLE - Crouch aiming, worsen running recoil, lerp problems/hitboxes)

I prefer Source to 1.6 still though. Mainly because I'm unfamiliar with all the wallbangs etc, hadn't played it for 4 odd years then went back and christ it hasn't aged well.

Anyway, hope I cleared up what I said.
 
Sorry, I should also clear up that 1.6 is also in further development, and 1.6 beta (possibly full release also) has had crouchbugging fixed and has enabled the svar for bunnyhopping (allowing it to be disabled or enabled as per server requirement).
 
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