Soldato
^ What about vs Haswell-e/Broadwell-e? Any comparisons against those?
Take a look at this
https://www.youtube.com/watch?v=ddEFbTT3C5Y&feature=youtu.be
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^ What about vs Haswell-e/Broadwell-e? Any comparisons against those?
Yea but why specifically are Ryzen s minimum fps so much better exactly? As opposed to the max fps can be more on par or beaten by Intel. From what I've seen Intel can't touch Ryzens minimum numbers in any games, old or new.Thats exactly the reason for it. Its not choked like the i7. On game engines that can utilise more threads the higher core count pulls away despite the clock speed disadvantage.
The games that ryzen doesn't do so well on are older titles with engines that are not multicore aware
Heres another
Cool. Makes me even happier now that I didn't bite earlier in the year on an Intel set up. Personally a gazillion fps at the upper end has never mattered much to me. Any thing above 50-60 is pretty much fine, it's been the lower end, namely the minimums that interest me more for that smoother experience.Heres another
https://www.youtube.com/watch?v=cbm0nedUuu8
Feel free to dispute these as much as you like, the truth is that its happening. More cores are the future.
So basically this thread is just a bunch of cherry-picked benchmarks to prove a point either way. Everyone was complaining that void was doing it, but what has been done since is the same thing. I mean, I guess that shows that it's a more even fight than some suggest (albeit Ryzen is far more future proof). A single frame grab of where Ryzen or Intel is ahead proves nothing, even individual benchmark scores are useless without a lot of context regarding how the tests were run.
So basically this thread is just a bunch of cherry-picked benchmarks to prove a point either way.
In several of those benchmarks no cores on the Ryzen chip are hitting 100% and the GPU is also nowhere near 100% usage. So what is likely the bottleneck in these situations? Is it RAM or storage bandwidth / latency? Is there too little CPU cache or is it too slow? Is the "usage" measure simply inaccurate? (I imagine it's a gross simplification of what is going on inside the CPU / GPU). Is a frame limiter being hit? I'd be really interested if anybody could offer some insight.
To answer your question: the Ryzen was bottlenecked by single thread performance (for the master thread). You don't see 100% on any of its core because SMT was enabled.
Thanks for the response! I realised I didn't understand SMT/HT that well so just had a quick read on the Layman's of it again.
Still it does seem rather odd though - often threads are at really low usage levels. This is especially the case in the screenshot below. The highest usage on a thread is 42% on the 6800k and 53% on the 1800x. If you are right then I take it that the "Usage" measurement is actually doing a bad job of informing the user of what is going on in the CPU. Honestly I still don't know what "usage" is even measuring.
Also another question: How are threads named within Windows? Are CPU1 and CPU2 both threads on the first core, CPU3 & CPU4 on the second and so on?
In several of those benchmarks no cores on the Ryzen chip are hitting 100% and the GPU is also nowhere near 100% usage. So what is likely the bottleneck in these situations? Is it RAM or storage bandwidth / latency? Is there too little CPU cache or is it too slow? Is the "usage" measure simply inaccurate? (I imagine it's a gross simplification of what is going on inside the CPU / GPU). Is a frame limiter being hit? I'd be really interested if anybody could offer some insight.
These are not max settings. For example, the second one you linked reads "IQ HIGH, SSAA OFF, Normal Tessellation etc"
So is the one that you posted... ? "High detail, normal tesselation" But somehow its at 30fps compared to all the others at 60+. SSAA is supersampling. However, the tomshardware one IS at max settings which is only turning tesselation from normal to high anyway.