Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
which no one would say didn't enchance the game considerably if they actually played such a game but won't happen because no developer wants to narrow down their potential market that much.
Yes, I most certainly would say it doesn't enhance a game, effects don't enhance a game, they enhance the effects.
Every last massively physx using game has sacrificed all game functionality, playability and story to focus on doing more effects.
Theres one very simply variable you CAN NOT AVOID. Time, if you could take 15 years on a game, sure you can add all the little effects and find some hardware to run it, really though, as certain HUGE game makers have learned, you take more than 4-5 years to make a game and you've got an obsolete title and have to start again.
You have limited time, money and man power, putting these people to work on the graphics and game world engine, story, texture design, animation will ALWAYS AND WITHOUT QUESTION yield a better game, than wasting half your team adding extra physics effects.
Games take a lot of programming, and wasting it on the tiny extra's, rather than the main game is beyond a waste of resources. Dark Void, Mirror's edge, to get a game working with lots of phsyx functionality, they sacrificed story, length, playability.
As for suggesting phsyx is capable of so much more earlier up, horse crap, the design and things that can be done are based on the designers thoughts, physx is merely a way to calculate things after the design. Everything must be designed, every breakable object in a game must be designed to be breakable, and this will always take FAR longer than making the same object thats not breakable.
You can program ANYTHING to use any physics effects, physx is not required to do anything, physx is merely a ultra accurate overly complicated engine, made that way so it only runs well on the hardware it was designed to sell.
As we've seen in each and every single physx title, needlessly accurate calculations don't somehow fix badly made physics effects. Batman AA, you've got a needlessly complicated and powerful physics engine being used to make an effect thats not accurate in the first place, you've got paper/leaves moving right through the characters. An estimation with a far more simply physics engine could have provided indistinguishable effects to the naked eye(and a better made effect could easily have been made more realistic aswell on any physics engine), but at massively less compute time.
We've seen pointless videos' where the whole screen is taken up by a cloth moving around ultra realistically(apparently realistically, whose to say), problem is, we haven't and won't see that in game, unless "Laundry Day" the ultimate game to give your wife for Xmas for the Wii comes out.