And they’ve been tested to run cool enough they don’t throttle?
Kinda irrelevant at this stage yes? The main issue with MP600 for example, is that is using repurposed NAND from 3.0 version.
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And they’ve been tested to run cool enough they don’t throttle?
Kinda irrelevant at this stage yes? The main issue with MP600 for example, is that is using repurposed NAND from 3.0 version.
And they’ve been tested to run cool enough they don’t throttle?
Yep used them at my old company just fine with no bottleneck.
The new 980 that’s not actually available yet?
The new 980 that’s not actually available yet?
It's also an irrelevant argument as we know they are coming and the thread is about giving the best advice for a gaming rig with the ability to best cover future tech etc. We know ps5 has a slot to add high speed drives which are capable of this bandwidth. So to go pcie 3 at this point seems silly
You stated this by bringing it up in fairness. But with that my view tbh is still that NVME 3.0 speeds will be plenty still. It is about going from hard-drive to SSD type speeds, NVME at 3500 read/write will still be plenty. Don't expect things to jump significantly any time soon.
I understand that this may be true but if I was to purchase a board now with future proof in mind it seems silly to not buy a x570 board as they will at least support the faster speeds if required. Regardless its only my opinion and just adding food for thought to this thread![]()
Next month. For 980 Evo/Pro and several others from 5000MB/s to 7500MB/s
Budget controllers are 4 channel ones, but higher end controllers are 8 channel ones.I don't think PC SSDs will be able to match the PS5 SSD for a while as it's not just the crazy read/write speeds its got but the 12-channel memory controller, whereas the fastest NVMe drives have 3 or 4 channels only.
But yeah I agree do not go cheap with SSD with PS5 on the horizon.
Let's hope Crysis Remastered has as much tricks in its sleeve as original from 2007.There are a lot of new tricks on new gpus and DX12 that games just aren't using right now but they will soon I hope.
It's not just the ssd but the consoles have access to a new trick that allows developers to create a sort of texture map that tells the gpu in advance what assets will need to be stored into memory in the future, this way the memory can just load the data it needs and avoid loading unnecessary data which reduces loading time, texture pop in and saves memory space
It sure did!Well this went off topic![]()