Will_3rd said:how are supposed to get passed that road block of children they setup across the zebra crossing![]()
Oblivious said:Stop and wait
lolMr Nice said:Moral of this game, get to 80, spend your time in the middle of the road, weaving.
Funny how an almost stationary car can "mow down children" lol.Mohinder said:But they stay on it! You try and get through a gap in the children, and they walk in to your almost stationary car, and die!
inertia = 8.800000;
iforce = inertia;
accel = 1.300000;
weighting = 8.000000;
zebra_frequency = 25;
parked_frequency = 90;
other_frequency = 68;
jackoh said:The fact that you are late for work would be of no help to a parent who's child dies due to your excessive speed.
Pho said:I probably have too much time on my hands but I was bored and took a look at the 'physics' behind this game:
inertia controls how effective the brakes are; the higher the number the worse they are.Code:inertia = 8.800000; iforce = inertia; accel = 1.300000; weighting = 8.000000; zebra_frequency = 25; parked_frequency = 90; other_frequency = 68;
Oh, and the game is hard-coded to always make you 10 minutes late.
http://tinyurl.com/3b3ejg
Just for fun, here's a modified version with proper brakes![]()