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CryEngine to Support Vulkan This November, DX12 Multi-GPU Next February

It appears that Vulcan benefits AMD more than Nvidia see link below, is this due to async?. If Volta has a proper implementation of hardware async, would the results than be more similar across the board?

http://www.pcgamesn.com/doom-vulkan-benchmarks

Async gives a small but not insignificant boost to AMD cards roughly 10/15%, the biggest benefit as seen in Doom is the reduction is CPU lag which in simple terms means the CPU can get more commands to the video card.
 
Hmmm. Does DX12 positively or negatively affect FPS?

Like most engines about 15% negative in Cryengine at the moment, this with my GPU and CPU < that matters, with a much weaker CPU it will actually increase performance on the same system over DX11.

DX12 has many stages to make it easy, or rather possible to switch from one to the other, at this stage there are alsorts of things not optimised or still running on the CPU that should be GPU render, this does hamper performance.
As they gradually get more and more complete DX12 implementation performance and features will improve.

Looking good.

Thanks :) it will look better once i get the lighting and shading to the way it should be. just waiting for Crytek to get on with it.
 
So humbug, what would you say is a realistic timeframe to move to a DX12 path in your project?
I would assume it is safe to say a full game developer working on it full time could do it a good deal quicker than yourself as a hobbyist. ( no offence meant :) )
 
So humbug, what would you say is a realistic timeframe to move to a DX12 path in your project?
I would assume it is safe to say a full game developer working on it full time could do it a good deal quicker than yourself as a hobbyist. ( no offence meant :) )

I would say when he buys his next Amd card :D:D
 
So humbug, what would you say is a realistic timeframe to move to a DX12 path in your project?
I would assume it is safe to say a full game developer working on it full time could do it a good deal quicker than yourself as a hobbyist. ( no offence meant :) )

I have, i kept what worked and rebuilt what didn't in the new engine, took me about 5 months in my spare time, maybe 5 to 15 hours a week depending on my social life and Star Citizen :o
I'm not done yet rebuilding TBH, but the DX12 implementation is fully operational to the extent that the engine is at this stage.

I would say when he buys his next Amd card :D:D

:D

In all seriousness i do need one soon tho if Crytek keep up this pace of development.

I have my complaints but overall i'm really impressed with what they are doing.

CiG poached their best talent and for a while it looked like Crytek were finished because of it, but they are a resilient bunch and pulled themselves together again.
Back to doing some truly amazing things with the engine. :)

For me its still #1 by a country mile and judging by the amount of Indy devs they are picking up these days it looks like more and more agree.
 
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