Crysis 2 and Call of Duty most pirated PC games of 2011

They are called "people who got an epically good deal when they managed to sell it second hand at retail price". While money wise they are in the same boat, product wise, they are not given that the person who sold their copy of the game no longer has their copy of the game whereas the pirate does.

Also, I guess the people who always say that there is more piracy on consoles than PCs were wrong - 3.9 million downloads for the number 1 PC game compared with less than a million downloads for the number 1 360 game.
 
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They are called "people who got an epically good deal when they managed to sell it second hand at retail price". While money wise they are in the same boat, product wise, they are not given that the person who sold the game can no longer play it whereas the pirate can.

Also, I guess the people who always say that there is more piracy on consoles than PCs were wrong - 3.9 million downloads for the number 1 PC game compared with less than a million downloads for the number 1 360 game.

lol there is always going to be more piracy on PC, it's just that much easier to do.

Fact is if I bought crysis 2 I would be rather ****ed off after reading the glowing reviews only to find what a shallow console port it is on PC. This is where piracy comes in, many people see piracy as a way to try the game before you buy, if the game rocks it will be a definite purchase where people are happy to support the developers for their hard work in developing the game, if it sucks then they don't deserve a penny.
 
Also, I guess the people who always say that there is more piracy on consoles than PCs were wrong - 3.9 million downloads for the number 1 PC game compared with less than a million downloads for the number 1 360 game.

Im not so sure about this. Maybe things have changed since I was a kid, but most pirated console games were were sold and distributed by people rather than downloaded and ripped etc by the owners of the console, who tend to be young and unable to do this them selves. Hence, one download equalling e.g. 10+ actually pirated copy.

Is this still the case?
 
I didn't buy crysis 2 because I played the demo, read reviews, watched the gameplay on youtube and had feedback from fellow gamers. Same with MW3.
 
Im going to expose my naughtiness now! (er, that sounds wrong!)

Anyway, I must confess I downloaded Saints Row The Third by 'other means'. Only cos I just wasnt sure. I um'ed and ah'ed about it as judging by the videos it 'looked' good but I wasnt a fan of Saints Row 2 so I was reluctant to fork out £25-30 on it.

Needless to say, I thought the game was fantastic after downloading it and by not buying it I was missing out on all the DLC and also cos I dont think piracy is right. So, I bought it legit.

Some of you may think the fact I downloaded it first for free was wrong, but we all have opinions. I stand by mine that I could make a definate decision after playing it before buying it. Hence the reason, demos should still be best practice by developers.

The truth is though, developers can be lazy and not bother with demos. Saints Row The Third is a good example, there wasnt a demo and Im not even sure if there is now.

I would love to know the ratio of games between games that dont have a demo pre release and games that do and which have the higher percentage of piracy.

Probably something that can never be accurately worked out but it would be interesting to see if peoples opinions are 'well there is no demo, I cant decide whether to spend money on it so I will download it for free'. As opposed to 'Played the demo, thought it was crud/good so didnt/did buy it.'
 
Some quotes from one CEO who actually gets it:

Gabe Newell said:
"We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem," he said. "If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable."

And
“One thing that we have learned is that piracy is not a pricing issue. It’s a service issue,” Newell said. “The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates. For example, Russia. You say, oh, we’re going to enter Russia, people say, you’re doomed, they’ll pirate everything in Russia. Russia now outside of Germany is our largest continental European market.

“…But the point was, the people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia. … So that, as far as we’re concerned, is asked and answered. It doesn’t take much in terms of providing a better service to make pirates a non-issue.”
http://www.gamefront.com/newell-says-if-you-give-people-good-service-they-wont-pirate-your-game/

http://www.escapistmagazine.com/news/view/114391-Valves-Gabe-Newell-Says-Piracy-Is-a-Service-Problem
 
Im going to expose my naughtiness now! (er, that sounds wrong!)

Anyway, I must confess I downloaded Saints Row The Third by 'other means'. Only cos I just wasnt sure. I um'ed and ah'ed about it as judging by the videos it 'looked' good but I wasnt a fan of Saints Row 2 so I was reluctant to fork out £25-30 on it.

Needless to say, I thought the game was fantastic after downloading it and by not buying it I was missing out on all the DLC and also cos I dont think piracy is right. So, I bought it legit.

I'm sorry but you simply don't exist.

people never actually buy the games they pirate. They are making excuses for thieving things. apparently... :rolleyes:
 
I'm sorry but you simply don't exist.

people never actually buy the games they pirate. They are making excuses for thieving things. apparently... :rolleyes:

yes they do battlefield 3, portal 2, left for dead and a lot other titles mainly beacuse of the multiplayer/co-op :)

edit ahh just saw the rolleyes :)
 
Actually, is it wise to ask how these games are pirated? how much of them are through "torrents".
What about people who copy discs and share? are they added?
 
It turns out that they are also quotes from the CEO of the company whose only release was the 5th most pirated PC game of 2011.

And yet, he accepts that piracy is a non-issue for the most part.

An article from the creators of the Humble Indie Bundle (http://blog.wolfire.com/2010/05/Another-view-of-game-piracy), where they do something unheard of, actually analyse statistics relating to piracy.

They come to soem rather sensible conclusions:
* People who pirate are not limited by finances, so they download more than they can ever play.
* This means that even though games see that (for example) 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales.

That last statement is counter-intuitive but here is the math:
Let's consider the following scenario. Because game pirates can get apps for free, they download a couple new games every day -- or about 500 games in a year. On the other hand, normal gamers tend to play the same game for a longer time -- buying an average of 5 games per year. If this seems low to you, then consider that you are also reading a post on an indie game developer blog. You are probably more hardcore than the average gamer. Anyway, given these statistics, if the market consists of 10 million gamers, then there are 500 million pirated game copies, and 90 million purchased game copies, From the perspective of every individual game, 80% of its users are using pirated copies. However, only 10% of the market consists of pirates.

It also asks, even if you stopped this small amount of pirates (10-20% of ther market) from pirating, would they buy the games?

That article has reference to another company's experiments with antipiracy measures, where they got 1 additional sale for every 1,000 less pirated downloads. That's not a good conversion rate.

And then there's the argument that piracy can sometimes help a game. There's the try before you buy crowd. But there's also building brand awareness and the piracy of one game helps the sequel in sales. I remember watching a youtube video of one game developer who said their first game didn't sell that well, then it got pirated, word of mouth spread. Then the sequel came out and had massive day 1 sales, which he attributed at least in part to the pirates who tried the first game, enjoyed it, and were willing to pay for the second the instant it came out.

Microsoft has known about this effect for decades. They initially turned a blind eye to piracy of their software in 3rd world countries, because they knew that they were creating a market - when later versions came out, some of those people and companies would buy the new edition, and they'd be getting sales they wouldn't have got any other way.

There have also been experiments conducted with music sales and piracy, in which piracy has been shown to have a positive effect on sales (as well as a negative effect - it's complex), not to mention the massive success from bands who have done the occasional DRM-free, pay-what-you-want sales.

So piracy is a complex issue. The piracy 'market' and the commercial market can co-exist side by side, the 'damage' done by pirates is incredibly hard to quantify but is probably pretty small and has positive effects too.

Game publishers should pretty much ignore piracy and concentrate on making good games. Those games always sell.
 
It turns out that they are also quotes from the CEO of the company whose only release was the 5th most pirated PC game of 2011.

And also one of the best selling games, you sell a lot you're also going to get pirated a lot, the important bit is you sold a lot.

Do you understand yet?
 
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