Crysis 2 Graphics Comparison

Making the MP demo an Xbox 360 exclusive says it all. The game has been changed to suit console players. Both SP and MP are closer to COD than the original game. EA want their own COD type golden goose and they are backing Crysis2 to do it after they failed with the last MOH.
 
It looks ok... but were has all the creative potential gone with modern games?

With a game like this in multiplayer you should be able to smash through walls, throw stuff or people ala HL2DM and the grav gun, "maxium" leap or speed or whatever else or even sheild yourself with dead bodies etc etc...

Im getting so sick and tired of everything either running on an over used unreal engine or nearly everything looking exactly like COD with all this stupid +50 +100 crap and stupid "perks" and all the stop start motion of play.. gun up - gun down - ironsight.. urghh.. it ruins the fluidty of fast paced shooters... its like modern games are being made primarily by psycologists, marketeers and accountants rather than real passionate game developers and creative game makers who used to put their heart and soul blood sweat and tears into their games, and took pride in their work - hence why the games were brilliant

nowadays its like game developers are being kept as battery hens... restrict their potential and work the them to death so they can get as many eggs out the door as fast as possible and to hell with the quality control and pride the old free range hens had years ago, just as long as the farmers makes a huge profit off them

Modern games might look great, but they just seem to be so sorely lacking in substance that was present in most online games that came out 5-10 years ago... COD:UO, RTCW, UT, HL2DM, MOH, BF2, Tribes.. etc etc.. huge maps with 16-32-64 players, mods and user created maps, great atmosphere, clans and making friends, advanced movement and god forbid you had to THINK and use tactics and learn....

There just seems to be no innovation anymore apart from Valve and one or two others. Everything has just seemed to have taken a huge step backwards

We have all this super powerfull hardware.. quads, i7's, sandy's, bull's and 580's, 6970's and everything else thats comming soon along with all the untapped potential these days but games that were being played on Pentium 4's and Athlon 64's with geforce 4's and 9800's were light years ahead of most games today in nearly every respect

Sometimes less really is more..

Its all the little things and the brilliant attention to detail that used to make games great and long lasting with communities and clans.. and fun

Everything nowadays is just about instant gratification, big bangs and money
 
reading the youtube comments make me rage so many utter morons it hurts.

The video is utter gash quality aswell you can tell nothing.
 
Everyone knows the PC is leagues ahead of consoles in terms of visual quality and performance, anyone who disagrees is simply deluded.
 
Isn't MW2 one of the biggest selling games of all time? :confused:

Yep it is.

But people where of the impression that when they bought MW2 that they where buying the succeor to COD4. But really, its was terrible. BO was meant to fix those issues, but again, the game should never have been released, it basically still beta... horrendous performce etc...

No argument neccessary here, I'v heard them all before, and yet every few weeks I come accross more evidence of how shambolic MW2 was and BO is.

Wana see the evidence? Read the BO thread!
 
its dx9 no wonder its so quick. turn on dx10 or dx11 and also on the xbox aswell! oh wait.

nothing wrong with DX9, the original crysis still runs and looks awesome on DX9, why waste your time with DX10 when you gain no noticable improvement and get a noticable drop in performance? :confused:
 
nothing wrong with DX9, the original crysis still runs and looks awesome on DX9, why waste your time with DX10 when you gain no noticable improvement and get a noticable drop in performance? :confused:

If you have a decent GFX card then there is a visual difference, in FSAA, in Shadowing, in atmospheric effects and lighting.
 
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