Will it run? Yes. Playable? Mmm... To console gamers maybe!
Well 40fps and above is playable, And I'm a Graphics junkie
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Will it run? Yes. Playable? Mmm... To console gamers maybe!
Well 40fps and above is playable, And I'm a Graphics junkie
No more demanding than Crysis 2![]()
+1
I hear ya, whats the point in 100 FPS and a £300 GPU when it looks like it does on an xBox 360?
Yeah, lets face it, it may max out current console hardware, but probably wont be taxing on a mid range pc system.
Just another console port with a few fancy graphical options.
Not sure if you're sarcastic or not. Anyway, the difference in smoothness for me is huge between a hard locked constant frametime of ~60FPS/16,7ms and 40FPS or so. Darn, I'm getting too picky for my own good.![]()
rysis 3 will return at least a bit of control to PC gamers when it hits next year, the developers tell Polygon.
Crysis 3 will return at least a bit of control to PC gamers when it hits next year, the developers tell Polygon.
The original Crysis was the sort of punishing, resource-hungry computer game that set a new, very high bar for PC gaming rigs when it hit in 2007. But when Crysis 2 hit in 2011 it initially took much of the user options away from PC gamers.
Crysis 3 will return to a system that can, if a gamer want it to, push a gaming rig to its limits, Carl Jones, director of business development at Crytek, told Polygon.
"What we did in Crysis 2 ... was a massive amount of optimization because we were aiming at the consoles as target platforms, we didn't dumb the game down ... actually what we did was take those high end features and optimize them so they'd run on a console," he said. "So, having got to that point, now we're back into the phase where we can add more stuff in. So for the high end PC it really is going to be a benchmarking setting game. There is no other game that is going to be pushing hardware as hard early next year."
That said, people will still be able to run Crysis 3 on the same spec computer that ran its predecessor, but if you want to see the game running on max settings you'll likely need a super high end system.
The game's New York City jungle setting is augmented by those improved graphics. In particular, I found the game's ability to present live reflects impressive. Thanks to a bit of tech trickery, pools of water can now reflect an enemy standing near by, a great tactical feature for the game.
Other improvements I noticed was the decision to broaden the "action bubbles" found in Crysis 2. In that game, the traditional linear progression of a most shooters was broken up by small sandbox areas that allowed a player to decide how they wanted to work their way through the area.
In Crysis 3, Crytek is pushing the sandbox further because, Jones said, that's where everyone was having fun in Crysis 2.
And since the game takes place in a city so overrun with nature that you sometimes forget you're not in a jungle, using stealth to turn the table on the bad guys and hunt them down is much easier. The game's inclusion of a bow also makes playing through areas quietly much easier. Players pull up the futuristic bow by tapping on the direction pad. Firing the bow, which has a number of special heads, doesn't pop Prophet out of stealth mode if he is cloaked at the time. This means players can, if they keep an eye on their suit's power, clear an entire area by sneaking around popping off shots with the bow. While I found ammo for the bow fairly limited, you can retrieve your arrows from a dead body if you can get to it.
If u have sli or xfire then yea. But single gpu doesnt suffer froicrostutter
Expect blur and AA that chops your frames in half.To be honest thats all they have ever been is fancy effects that are extremely badly coded and GPU heavy.
A big con to sell cards for Nvidia/AMD IMO.Source with extremely HQ textures would give it a run for its money anyday and probably triple the frame rates.Hell look at BF3 and how bad it looks apart from the explosions and the particle effects.Take away the particles explosions and you have pretty half asses physics and a blurry low texture count MP shooter that takes over £1100 of kit to run :O
I recently ran dishonored at max settings forcing 16x AF 4xMSAA 4xSGSAA and SweetFX and it was simply night and day from the original.Simply looked stunning and was as sharp as a surgeons blade.The artwork and performance i got simply blew me away compared to BF3.
Although the Hunted MP trailer blew me away too i dont think it will be running with SGSSAA @ 60fps![]()
Expect blur and AA that chops your frames in half.To be honest thats all they have ever been is fancy effects that are extremely badly coded and GPU heavy.
A big con to sell cards for Nvidia/AMD IMO.Source with extremely HQ textures would give it a run for its money anyday and probably triple the frame rates.Hell look at BF3 and how bad it looks apart from the explosions and the particle effects.Take away the particles explosions and you have pretty half asses physics and a blurry low texture count MP shooter that takes over £1100 of kit to run :O
I recently ran dishonored at max settings forcing 16x AF 4xMSAA 4xSGSAA and SweetFX and it was simply night and day from the original.Simply looked stunning and was as sharp as a surgeons blade.The artwork and performance i got simply blew me away compared to BF3.
Although the Hunted MP trailer blew me away too i dont think it will be running with SGSSAA @ 60fps![]()
BF3 is an awsome looking game and Calin saying "It is unplayable on certain cards" is why people upgraded. I am sick of BF3 now but in the 800+ hours I played, I loved it and look forward to BF4.
I used the FXAA injector with a 560TI because it wasn't powerful enough and VRAM limited to play with full ultra settings but no way does it look better than the ultra settings. I guess if my card wasn't powerful enough, I would be happy with FXAA though.
Yer, I seeNo excuse for a poor K/D ratio when playing Metro map all the time.