Crysis DX9 vs DX10 In Multiplayer

This reminds me of CSS beta. In the beta, the physics was just like SP but there was weird problems so they turned it into the junk bouncy crap you have on CSS now.

I dont think the netcode can cope and average user connection quality has not changed since then so no doubt its the same problem

It's more to do with server CPU load with the barrells, you can turn it on, but it rapes it more then a 64 SH TDM server. :p
 
Oh cool, I think?
I've been running it in DX9 for a while, and I've just about got Vista installed (raped to basics) so it runs better, with all updates, current drivers and hotfixes specially for NVIDIA+Vista... installing it now and hoping it will let me update on the new hardware..

*Crosses Fingers*

What sucks however is..no, I shouldn't need SLI to run at 1920x1200 :/
 
Ugh, still runs horribly but a little better than XP :(
Going to need another 8800GTX me thinks, I don't see how optimizations are going to even bring it 50% better.

That or downgrade to a calculator sized screen :P
No DX10 Servers online atm, and there's about.. 47 people in the entire universe playing this beta right now, sorry, 48 ;)
 
The graw2 demo had a lot of performance improvement over the beta for me. I think you might be surprised how much they can do
 
Hopefully they've got some nice drivers to come out with the official public release of the beta/demo, it's not looking good as of now ;(
 
I really hope multiplayer takes off in this game. I doubt it will though - probably be the same as Far Cry. I liked that though, was a good time out from the stressful, serious nature that playing CSS at competitive levels brought :)
 
If you want destuctible stuff on a multiplayer, you should try PR mod for bf2. Theres about two dozen destroyable buildings on some maps. So if someone goes to hide in a building you can just launch a rocket and bring it down on his head :D
The mod is playable now but still work in progress
 
One of dx10 main things is it uses less processing power to do something. Which means you free up extra cycles to do more with.

Nvidia's Tony Tamasi said:
Today, there are API limitations with DX9 that make many functions impractical from a performance or efficiency perspective. For example, if it is inefficient to draw lots of individual blades of grass due to API or hardware behavior, then doing that will mean that the developer will have to make some trade-offs, either by reducing the quality of the grass, or reducing the quality of something else, as the drawing of that grass would consume more GPU (or CPU) resources than might be practical. So, with a new API and architecture, things which before might have been impractical due to speed reasons, now become practical, allowing higher levels of image quality, and more realistic scenes.

Speed-wise, there are lots of great features in DX10 that will make things more efficient. Pervasive instancing and things like geometry shaders allow refactoring of the graphics algorithms to move the graphics workload entirely to the GPU, or using new functions of the API to do things on the GPU that simply weren't possible on GPUs before. Those "speed" things can all result in improved image quality, and I expect you'll see developers be able to take advantage of some of those benefits early, the result being richer, more-detailed and more alive worlds. Of course, DX10 has some great features for image quality, both in terms of API-visible functionality like geometry shaders, as well as more consistent and specified behavior for things like texture filtering, antialiasing, and transparency that should also benefit first-generation DX10 games.
 
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this explains why the online multiplayer beta looks crap compared to the single player trailers released so far.

im just interested in the single player part of crysis. i hope it has more length to it than other games do.
 
Nicked and resized from NvNews thread, credit goes to OP. (stjuart)
These are on a GeCube HD 2900XT

28397995fo8.jpg


41374948uq9.jpg


Just had to resize these, I think the previous links to the screenshots dont look as good as they have lost quite a bit of quality at the orignal size.
These above look so much better resized. May give us a better idea what they look like on screen.

Yeah i thought those screenshots of the beta were terrible as well. :p
 
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