Nope, not another graphics whinge - just a few things that get on my nerves a bit, anyone else think the same?
1) Crosshair. Why are all the scope crosshairs about 10 pixels wide! Its impossible to see anything through the crosshair on long shots, as the face/head is obscured through crosshair.... why couldnt it be so much thinner and less "blurred edges" like a real one?
2) Mounted guns. Considering Crysis is most definately about tactics and differing approaches, why on earth do we still have MOHAA style "fixed weapon with unlimited ammo" approach? Farcry did it right in some places with jeeps/boats.... surely it'd be more realistic for each Humvee to have 200 rounds of MG ammo, and fixed positions to have say... 400 or 500? Would have added loads of tactical choices, such as distractions and removing the ability to just blaze away stupidly from a Humvee until theres no scenery left...
Anyone else agree?
1) Crosshair. Why are all the scope crosshairs about 10 pixels wide! Its impossible to see anything through the crosshair on long shots, as the face/head is obscured through crosshair.... why couldnt it be so much thinner and less "blurred edges" like a real one?
2) Mounted guns. Considering Crysis is most definately about tactics and differing approaches, why on earth do we still have MOHAA style "fixed weapon with unlimited ammo" approach? Farcry did it right in some places with jeeps/boats.... surely it'd be more realistic for each Humvee to have 200 rounds of MG ammo, and fixed positions to have say... 400 or 500? Would have added loads of tactical choices, such as distractions and removing the ability to just blaze away stupidly from a Humvee until theres no scenery left...
Anyone else agree?