Crysis, what is limiting the framerate?

Soldato
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I was watching this 3-way SLI review and was interested to see how much of an improvement it would make in Crysis but I am quite surprised that the framerate never got above 40fps no matter what they did :confused:

So if a Core 2 Extreme QX6850 and three 8800Ultra's can't even get >40fps at 1280x800 what the hell is the limiting factor in this game?
 
I was watching this 3-way SLI review and was interested to see how much of an improvement it would make in Crysis but I am quite surprised that the framerate never got above 40fps no matter what they did :confused:

So if a Core 2 Extreme QX6850 and three 8800Ultra's can't even get >40fps at 1280x800 what the hell is the limiting factor in this game?

My guess, bad optimization somewhere along the lines, you're right it doesn't make sense really.

On Medium my frame rate doesn't even get that high, and the game doesn't even look very good at all on them settings.
 
I really enjoyed Crysis, but I think the game should have been delayed for maybe a year until it was full optimised. Currently it just smacks of a game that EA looked at the costs of and said get it out now what ever the state and start work on a console version to recoup our money, QUICK :rolleyes:



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crysis don't really like SLI, simple as that im afraid, and adding more CPU cores makes no difference either, there physics engine seems to use GPU rather than CPU
 
Yeah its hardware, they said Crysis was 2 years ahead, but AMD/Nvidia are still 1x year behind when Crysis was released (as they are in 2006 still), so by the time they finally move into 2009 (so they are the 2x years ahead), its going to be about 2010/2011, so its a while yet before it can be ran well yet.:p
 
Yeah its hardware, they said Crysis was 2 years ahead, but AMD/Nvidia are still 1x year behind when Crysis was released (as they are in 2006 still), so by the time they finally move into 2009 (so they are the 2x years ahead), its going to be about 2010/2011, so its a while yet before it can be ran well yet.:p

About time I saw someone else say that. I was begining to think I was the only person who actually has realised this.

Its not the games fault, its the fact that top end graphics card performance hasn't changed since the 8800GTX came out over a year ago.
 
Set the graphics to High. Then load up any other game and be astonished at how Crysis utterly defeats any kind of graphic in other games :cool: IMO Crysis is quite optimised for what it is; but yes there must be issues with the coding or drivers that stop it from running well on 3x8800.
 
I really enjoyed Crysis, but I think the game should have been delayed for maybe a year until it was full optimised. Currently it just smacks of a game that EA looked at the costs of and said get it out now what ever the state and start work on a console version to recoup our money, QUICK :rolleyes:

Oh, get off the EA bashing bandwagon, it's not nothing to do with it.
 
So if a Core 2 Extreme QX6850 and three 8800Ultra's can't even get >40fps at 1280x800 what the hell is the limiting factor in this game?

The limiting factor is 3x8800u - simply doesn't have enough grunt :)

People love to bash Crysis and say "it runs crap on all hardware". While this may be true, if you actually look at benchmarks you can see that it still scales with hardware power. The more GPU power you have, the faster the game runs, it's as simple as that. Sure, 3x8800u is still too weak to run the game maxed out, but it will run it a helluva lot better than a single card.

Look here: http://www.hothardware.com/articles/NVIDIA_3Way_SLI_Performance_Preview/?page=7
As you can see, 3x8800u is faster than 2x8800u, which in turn is faster than a single 8800u.

Personally I haven't bought Crysis yet as I'm waiting for gf10 to see what kind of numbers it will deliver.
 
Rubbish.

Hardware is limiting this game. Bored of seeing people saying it's all drivers and bad coding when it simply is not.

I rubbish you rubbish

You are an idiot if you think a game that runs poorly can be justified by blaming insufficient hardware. The primary factors in any games development life cycle are cost and feasibility. Above all, to be feasible, a game must make money. To do that, it must sell. Crysis WAS poorly coded because it simply does not give enough of an improvement over any other technology today and yet has a significant performance penalty assosiated with it. It attempts too much and achieves too little. The simply fact is the technologies displayed in games like crysis dictate not what is playable today, but what should be playable in the (near) future. These sorts of games are nothing more than poorly devised and commercialized industry concept pieces. Consumers such as yourself should be more interested in the technology that is available and playable today, not what may be playable years down the line. Case in point CoD4, which looks and plays absolutely bloody fantastic even on 1 or 2 year old hardware like im running now.

I have not played crysis, though i have observed others playing it and followed the promotional hype that followed it. I will not touch it with a 10 foot barge pole until the technology that can run it properly is available and financially viable. When that time comes, however, i suspect there will be far better and infinitely more enjoyable games than a concept piece made years ago.
 
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Crysis was built to run crud, i wont be surprised in a years time if when a new generation of GRFX is released a mirricle patch surfaces, loads of hype is kicked up again and sales shoot up once more.
The reason SLI does not function properly in my oppinion is because the DEV's dont want it to, bad for buissnes in there eyes i suppose!
 
It has extensive shader and polygonal rendering involved, which even the most powerful hardware struggles to run consistently well. That's really all there is to it. The AI and physics and scripting and all that jazz are still your typical braindead FPS fare.
 
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