CS 1.6 - Getting scripts working

CS 1.6 doesn't have fastswitch.
Arf. I think it's even just a menu option these days.

Anyway, side mouse buttons for primary and secondary, mouse wheel down for flashbang, mouse wheel up for HE grenade, mouse wheel click for knife, and some keyboard key for smoke grenade is the best ;).
Naaah, waste of buttons selecting grenades separately. If I have side buttons, one is knife, and one is reload/scope (I usually change mouse2 to reload).

I just like the simplicity of mine, since I can do it in seconds in the in-game options, rather than fiddle with configs. Although source is pain how it only allows you one bind per action in the menus, so you can't have 1 AND scroll up be primary. Makes those change map type options in publics a pain. :/

learn to do it yourself rather than getting some program to do it for you.
Incidentally, you wouldn't believe the number of times this has cost me playing Urban Terror, where I've tried to quick switch straight after firing the rifle, only to find I have to wait and get gunned down because I'm in a silly place. :o
 
Arf. I think it's even just a menu option these days.

Nah, I checked the menu and there's nothing, didn't seem to be any cvars either.

Naaah, waste of buttons selecting grenades separately. If I have side buttons, one is knife, and one is reload/scope (I usually change mouse2 to reload).

I just like the simplicity of mine, since I can do it in seconds in the in-game options, rather than fiddle with configs. Although source is pain how it only allows you one bind per action in the menus, so you can't have 1 AND scroll up be primary. Makes those change map type options in publics a pain. :/

I find separate binds for each thing best because you know for sure what weapon you'll have out, especially important when you're flashed. Don't want to be countering their flashbangs with a smoke grenade :).

I find the way those votes use the same command as weapon selection just plain annoying. I normally just end up picking some random thing because I was trying to change weapon when the vote came up.
 
Code:
//Sniper- Awp Fire / Pistol/ Awp Fast Change// by: submitted by: [URL="http://www.counter-script.net/index.php?id=108&UID=115"]Rabid Llama[/URL] 
Description:  shoot ** awp then it switches to ** pistol fast then back to awp, giving less dying.
Bind the following aliases to make the script work:
bind a key to "fast"

alias dev0 "developer 0"
alias dev1 "developer 1"
hud_fastswitch 1
alias fast "faston"
 alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
 alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
 alias fastatt "+attack; wait; -attack; fson; slot2; slot1; fsoff"

 bind "kp_enter" "fast"

You know this was fixed when 1.6 was released right? Quickswitching the awp doesn't provide any benefit on reload time like it used to.
Totally useless now aside from wanting to get in a quick strafe jump between shots, in which case you might as well just hit Q anyway.
 
Aint played cs1.6 in a really long time but i can't remember there ever being a fastswitch like in css for weapons. I could be wrong it's just something i can't remember there ever being.
I do however like it from css so i use a config. i got it from fpsbanana i think.
 
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