CS:Source or similar

In CS the recoil for each type of gun meant that you couldn't just "aim at the head" and hold down fire. With most guns, the bullets would go everywhere EXCEPT the head if you tried this.

I believe the same is true in CS:S, but not quite as much. It seems much easier in CS:S to hold down the fire key and unload an entire clip and you'll pick up the odd head-shot or two if someone happens to be somewhere roughly in front of you.

In CS:S you can "get-by" at the game by spraying off a bunch of bullets and getting a "lucky" kill. Whereas in CS this would hardly ever have happened. You'd just miss everything.

Don't get me wrong, I'm not saying that there is no skill to CS:S - because its clear that if you do aim and do use the guns "properly", then you will do much better than someone who just goes around with a "spray and pray" attitude.

It's been a while since I last played CS:S, so things may have changed a bit - but, having played quite a bit of both games, I do believe that the above comments are true (or at least WERE true).
 
drunkenmaster said:
but how a noob can do on either version is entirely dependant on what server you're on. someone walks into the top ranked server as a noob on 1.6 and gets owned, then they go in a server with crap players on CS:S and do way better, doesn' tmean CS:S is easier, just playing against different people. then some people learn quicker than others.

This is very much true, and I agree completely. Having played quite a bit of both games, I just get the feeling that CS:S is more tailored towards "new" players. Unless you've played both versions, then its not easy to explain why, because as you've pointed out, there will never be 2 servers where the CS:S players are EXACTLY the same skill as the equivalent CS players, and where the "new" player is identical to the equivalent "new" player in the other version.

I can only give you my opinion :)

But it does make some sense.

When CS first came out, EVERYONE had to learn how to play it. Players improved alongside each other and slowly got better and better at it. Any player who joined later would have a lot of catching up to do. This is why all new players to CS were awful when they first played the game, and took a long time to learn the same skills others had already developed. The skills of the "average" CS community member obviously increased year after year. Once CS got to several years old, it took longer and longer for a new player to become "average".

CS:S is based on CS and IF Valve had made it JUST a graphical improvement of CS, then all the existing CS players would already be very good at it. They would not have to learn anything new. This would mean that any "new" players would be just as awful at the game as new CS players were, and they'd have to spend just as long learning how to play CS:S. Many of which would probably have been put off.

One of the reason's I think CS is in such decline now, is that over the several years it has been around, the AVERAGE skill of the community has increased over time (as with most games). This made it harder and harder for new players to "catch up", and many recently just haven't bothered to try and learn what most people learned in the first few years after the game first came out.

The majority of the CS players became too good for most new players to bother trying to compete with and the CS community became unbalanced and lost the important supply of new players that had kept it going for so long. If CS:S HADN'T changed the skills needed, then the existing CS players would have been starting for this relatively high skill level, and CS:S would have also found it hard to attract new players. It made sense for Valve to make a decision to make CS:S more friendly to new players, and by doing this some people will say it is not a skillful, or as good as CS. But from the CS:S point of view it has helped make the game more popular than it would otherwise have been IMO.

I hope that makes sense. :)

I'm not trying to say CS:S doesn't require skill - it clearly does. But part of the decline of CS has been caused by the fact that new players found it very hard to play the game when they first started. IMO Valve have deliberately made some changes to try and make sure that people can do "ok" in CS:S right from the start.

A top CS:S player will be just a skillful as a top CS player (IMO). But (on average) a new player will find CS:S easier than CS IMO.

Not that it matters really, because IMO if you are a new player, then it's not worth playing CS, as its in a rapid decline. I'd just go with CS:S.
 
Soviet said:
After playing Insurgency I can now finally see just how awful CSS really is.

Insurgency yuk getting killed from nowhere 100 times in a row then sitting in cap for 30 minutes waiting for the rest of the team to join you so you have enough players to take it over then map ends.
 
drunkenmaster said:
*snip*

why can't teamspeak be detected and people be told that you can't run teamspeak at the same time as steam. jesus, the amount of people that ghost in CS is a joke, you should either be able to use ingame chat only and punkbuster seeing teamspeak or any other voice chat app cuts you off, or teamspeak needs some kind of intergration tool so it works same as ingame, dead players can't talk to people still playing.

in all the clan matches i've played your screen goes black when you die so it's not like you can tell any one anything apart from where you died, i guess it affects public servers if people play like that though
 
The argument with CS losing popularity has more reasons than what have been stated imo.

I started playing CSS 2 years ago when friends recommended it, so I got HL2 and started playing CSS on public, improved and have joined a clan and been playing competitively for the last year.

You may argue that CSS is easier to pick up, surely that can only be good for the game. Have more players, improve constantly - get more coverage like CGS which is gonna be on SKY etc...($Millions in it).

The CS community has largely becoming more and more immature, arrogant and generally showing the wrong impression - which won't help new people. Also I didn't hear about CS till like I got a clan, so it's going to be hard to attract people if it's not the latest platform. Also many people like on these forums prefer to max out their computers, which CSS doesn't even do. Also CS has so many bugs on it, being able to spam through walls and some places on maps having air spots where walls are. CSS also has some bugs, but are minimal and are mainly fixed by updates.

Ohh and the guy who said that teamspeak should not be allowed to be run whilst steam is running...rofl. I mainly play due to leagues/cups/ladders and therefore play in a team in which communication and tactics are essential. If you are that bothered, play on servers where you can not spectate the other team - there's plenty. Most new people start off by rushing, some continue to do it as it how they play after a number of years even. However you can not does this all the time when you are at a certain level and play matches, you have to assess what will work best in order to win the round, plant tactics etc...

As for hackers, they'll always be one step ahead not only is CSS but in just about any game.

CSS for me is about being able to socialize with clan mates, play matches, attend lans and just generally have a laugh.

By far the best value game I ever bought, a tenner for I don't know how many hours lol.
 
orthen said:
in all the clan matches i've played your screen goes black when you die so it's not like you can tell any one anything apart from where you died, i guess it affects public servers if people play like that though

Thats fade to black, and is used in clanbase I think?!?

Anyway I hate that, so does everyone I know. Doesn't even work anyway, as you can still hear what is going on from where your corpse is which is stupid.

Say it's d2, and you are CT. You die at mid, you can pretty much call to the rest of the team where the T's are - defeats the object of fade to black.

Teamspeak in matches is useful for relaying information, who has bomb what damage has been given. Giving gamesense advice, where they are likely to go, calling.
 
yes but the in game voice chat allows you to talk to your team mates while you're alive which is all you need, the dead players can talk about tactics for next round and so on. i still can't see any need for teamspeak as if people are using it they CAN cheat. it doesn't mean they will, hell you can cheat accidentally. you shout out, damn, 3 of those ******* just killed me over at our spawn, which goes out on teamspeak to the guys who are still alive. any contact with people that are alive is ghosting. it makes the game a pain in the behind.

i guess yes, there are SOME servers that limit you to only being able to see whose alive on your team, but you can still give vital info to someone, to a player whose still alive, you can tell them a guy behind them just died and the guy was rushing in some direction, or the whole team was there. seriously, anyone that says they need anything more than the ingame chat are dodgey.

there are infact fairly few servers with the on sided limited spec'ing. other than being able to talk to people on the other team in a public server theres nothing else that you NEED teamspeak for.

also, rushing is, if you're good at it, a great tactic even in clan matches against the very best. for the same reasons, if you're in a clan match where you're a T, CT's are defending some area, they expect the team to attack together(often) and fairly slowly, if some lone ranger goes rushing off then can do 2-3 things. cause the ct's to think the attack is coming elsewhere, they move off, and leave a bomb site open or something, you take someone completely unaware and kill someone, or a few people. you get in behind and manage to take out half a team. people that only play one limited style aren't good players IMHO. i can play any style.

meh, as for burst firing being easier, maybe, but go shoot a gun, recoil isn't that bad, and its something you get used to. in real life a guy shooting a glock for the first time and fired quickly would only get a couple accurate shots, that guy shoots 1000 rounds and he'll adjust to the recoil and be able to fire much faster and keep accuracy. its muscle memory, its automatic, your arm muscles get used to how far they move and move back automatically. personally i hate games that don't allow you to stop, crouch aim and shoot one bullet and have it go exactly where you aimed. thats why i HATE DOD:S, cone fire is so freaking unrealistic its a joke. recoil is fine, and adds a challenge, and once you're used to guns can be adjusted for pretty well. but when the bullet can simply go anywhere in a cone, completely ignoring physics i can't stand it.
 
I said rushes can be used in tactics, often are for pistol rounds and eco's etc...
And using 1 person to rush from behind when timed well is a common tactic too, or infact can carry the bomb if the ct's rotate etc...

Trust me, if you're a clan you NEED teamspeak/ventrilo. You need it to organise clan members, to socialize. And yes you do need it for matches, when you are dead the caller can tell the remaining people where to go, report damage given as I said and where bomb is and so on. Finding servers that don't allow ghosting is easy, frankly I hate servers that don't allow to spectate the other team - not for ghosting. I have like 10 favourites, half of which are use this feature (I only have them there because they get full).

And often the case with people who complain about ghosting (not saying you are one of these), aren't ghosted at all. For instance we have 2 public servers, and people accuse of ghosting all the time when in fact we don't.
 
waxapple said:
What's the differences between CS and CSS other than the graphics?



i used to play CS and CS:S doesnt seem that much different TBH

i didn't play hardcore like some people tho
 
Shimmy said:
I said rushes can be used in tactics, often are for pistol rounds and eco's etc...
And using 1 person to rush from behind when timed well is a common tactic too, or infact can carry the bomb if the ct's rotate etc...

Trust me, if you're a clan you NEED teamspeak/ventrilo. You need it to organise clan members, to socialize. And yes you do need it for matches, when you are dead the caller can tell the remaining people where to go, report damage given as I said and where bomb is and so on. Finding servers that don't allow ghosting is easy, frankly I hate servers that don't allow to spectate the other team - not for ghosting. I have like 10 favourites, half of which are use this feature (I only have them there because they get full).

And often the case with people who complain about ghosting (not saying you are one of these), aren't ghosted at all. For instance we have 2 public servers, and people accuse of ghosting all the time when in fact we don't.


so you're saying when you die, in a clan match, you tell people on teamspeak where to go? am i missing something here or, thats ghosting, its cheating, and it shouldn't be allowed.

i'm sorry but you're entirely wrong, socialising is fine, but you can use in game voice chat for communicating, the only reason to use teamspeak separately is to bypass the fact that in game voice doesn't allow you to talk to any team members still alive, theres a reason they do that.

care to explain how to find a server that doesn't allow ghosting? two people, any two people, or two team mates can be in their own teamspeak server join ANY server and no one would have any clue they are speaking to each other. there are plenty of people who do that and don't cheat and tell the other one where to go. but there are plenty of people who do cheat and there is NO way to stop it.
 
Source beats 1.6 hands down... IMO ;)

Graphically obviously source is better but, source is more even between teams and is a much faster game...

I played both versions as you can tell and I think that anyone swearing that 1.6 is better hasn't really given source a chance and is basically no good at it :rolleyes:

The only issue I could raise about source is that cheating is more widespread and good hacker free servers are hard to find, but find one and you wont be dissapointed.

I'm now one of four people running a clan and our server is hacker free, you get the occasional idiot, but one of the members is normally around and will ban them instantly and report them to steam so they get banned from all servers.

PM me if you want the server address! ;)
 
Monstermunch your signature's file size is over the limit. 20KB maximum!

Oh and CS 1.6 feels far less cluttered, more satisfying when you get a kill and just more, I don't know, basic. It's just a direct interface with a mouse a cross hair and some enemies. I find CS:S feels hazy in comparison which is a great shame.
 
drunkenmaster said:
so you're saying when you die, in a clan match, you tell people on teamspeak where to go? am i missing something here or, thats ghosting, its cheating, and it shouldn't be allowed.

i'm sorry but you're entirely wrong, socialising is fine, but you can use in game voice chat for communicating, the only reason to use teamspeak separately is to bypass the fact that in game voice doesn't allow you to talk to any team members still alive, theres a reason they do that.

care to explain how to find a server that doesn't allow ghosting? two people, any two people, or two team mates can be in their own teamspeak server join ANY server and no one would have any clue they are speaking to each other. there are plenty of people who do that and don't cheat and tell the other one where to go. but there are plenty of people who do cheat and there is NO way to stop it.

TBH I'm laughing here, as would anyone who plays in the leagues/cups/ladders that I do. Where exactly have you heard that helping your team mates is not allowed when you are dead, or as you have said cheating?!? If you are under the assumption that we can spectate the enemy side and help our team, NO that does not and can not happen.

Many servers have the teams set up so that you can only spectate your team, preventing ghosting to an extent. Also many servers employ admins to prevent ghosting, if it is not followed people usually get kicked/banned.
 
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