I have the 5950x and am using this fix. Monitoring with HWinfo there is indeed more balanced thread usage. Without fix every other thread was showing 3-4% utilization, after it was 30%+ across all threads. I got about 10fps increase overall.
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For a 20 second job I would rather do it myself, not to mention the legality of distributing the game's executable![]()
I have the 5950x and am using this fix. Monitoring with HWinfo there is indeed more balanced thread usage. Without fix every other thread was showing 3-4% utilization, after it was 30%+ across all threads. I got about 10fps increase overall.
Is this a conspiracy or an actual coding error?
I think the point here is that reputable organisations don't want to expose themselves by modifying code on a brand new game and distributing it; clause 324534.97b of the EULA probably prohibits it or something.Now we all know exactly what your refering to when you mention legality, however not everyone is equally astute to modify an executable and there are plenty of legally modified options. It just depends if your off to game copy world for abit of dodgyness , or have open source / long gone unsupported software that needs sorting for a newer O/S or other reasons.
Just some old CPU detection code that is doing something like assuming all AMD chips are Bulldozer based and then using that as a basis for thread allocation
Yep, Nvidia wanted to gimp people with amd CPUs but Nvidia GPU...I'd ponder if they are that utterly bad in their exe coding.
Its shameful such things were not discovered in the extended months of testing, but then without a QA dept I guess this sort of thing happens.
I also ponder if it is anything to do with being an nvidia sponsored title.
I'd ponder if they are that utterly bad in their exe coding.
Its shameful such things were not discovered in the extended months of testing, but then without a QA dept I guess this sort of thing happens.
I also ponder if it is anything to do with being an nvidia sponsored title.
Just buy the game in a year on a steam sale. It's half price and half bugs![]()
The real question is why they have not fixed it yet?
It made no changes to my performance on a 1700.
When is the game getting patched again with fixes like this?
We shouldnt really have to manually apply fixes created by people to a game we paid £50 for (or £20 if your Russian/tight)
1.05 patch notes are out:
PC-specific
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
- Ray traced reflections should no longer seem too bright in comparison to the environment.
- Fixed an issue with Steam Overlay crash on game shutdown.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.