*** Cyberpunk 2077 ***

They do, especially crafting. My first character specialised in crafting first and foremost and my second placed almost as much emphasis on crafting as on their main combat skills. Crafting is extremely powerful in CP2077. You can use it to work a side business as a manufacturer, making a bigger profit from that than you make from being a merc. At the highest levels of crafting, you can make equipment superior to anything you can find or buy.

I think the issue is that the game is easy enough to make it unnecessary to do anything much to increase the capabilities of your character rather than that skills don't have much effect. It's analagous to the difference between 800 BHP and 1500 BHP in a car that's used solely for driving a couple of miles on heavily congested 30mph limit roads in town to get some shopping from a supermarket. You've greatly increased the power of the car, but it has no effect for the use it's being put to.

The reward for exploring is finding stuff. There are a couple of missions, quite a lot of "legendary" items and (most importantly to the way I play most games) quite a lot of notes to read. No direct ingame rewards (although the items might well be an upgrade for a player who doesn't do their own crafting) but for some players the exploration is rewarding. It depends on what you like.

Maybe your right, i never really felt the need to go looking to deep at the crafting as i never really needed to!
Maybe i went exploring in the wrong bits :) i did take the odd detour down a back alley every so often and did come across a few set pieces that contained the odd decent gun or wedge of cash. I just never got the impression they were fully intergrated with the game unlike the likes of skyrim / deus ex where you could come across an entire side story just by chance.
 
[..] Maybe i went exploring in the wrong bits :) i did take the odd detour down a back alley every so often and did come across a few set pieces that contained the odd decent gun or wedge of cash. I just never got the impression they were fully intergrated with the game unlike the likes of skyrim / deus ex where you could come across an entire side story just by chance.

That's true. CP2077 is a fair way from being finished. Almost all of the found stories are minimal and at most lightly connected to the main game. You can find a dozen or so items of legendary clothing-armour, but even that's not much of a thing because you can easily be overpowerered without them.
 
Minor bugs and rare instadeaths aside, I have to say I am loving this game. Better than I thought it would be. Night City looks and feels amazing, I still feel like I have only scratched the surface (at level 20 or so). Enjoy exploring it and I have so much more to explore. The crafting system feels like one of the deepest that I have used so far. I like the guns and weapons and mods and even the sartorial system is immense and impressive.

Still haven't figured out a lot of things but I will definitely be replaying this, really enjoying the story too (I love Panam!). Also love the way I can do combat any way I want, stealth or all guns and knives blazing without too much negative consequences (I do get given out to for killing all the cyberpsychos, but no idea how you are supposed to beat a pyscho that is trying to kill you without killing them! The fights with them are exciting so far. What do you just shoot them until they are half dead and hope they don't kill you? LOL? That makes no sense, yet, I think I will just kill them all anyway) but mostly, this gameworld is great fun. I wasn't expecting it to be this good with all the negative PR the game got.

Yeah I just started playing this and after spending an hour with the graphics settings and staring into puddles to see whether I wanted RT on or not I got upto the "Talk to Jackie" bit where he is waiting at the food bar and decided to go off exploring the side missions etc. Must have spent 5/6 hours this weekend just exploring Watson and taking on side missions and more exploring. I agree with someone else prefer the bikes to the cars and testing out the police. If I shoot a civilian in the head the police seem to appear out of nowhere in seconds and I`m dead. Yet if I`m in a car or bike and run round smashing stuff up (but not killing anyone) and running red lights (even in front of a pakred cop car) they do nowt.

Anyway think this will be another one where I play for a quick 30 mins ends up in 3 hrs.

One thing I need to find out is I picked up one of the Smart guns and need to find where/how I get a smart link to use it with.
 
[..] One thing I need to find out is I picked up one of the Smart guns and need to find where/how I get a smart link to use it with.

There are two ways. I forget the exact details, but here's an overview if you want it:

1) Do some jobs for...I've forgotten their name. A fixer in Japantown. Elderly Japanese woman. First fixer you meet IIRC. When you've done enough for her, she gives you access to a special tattoo that's also a smart gun controller. You can get it done at any ripperdoc. It's worth noting that at one stage of the game Johnny goes on a bender with your body and gets a different tattoo, one that seemed like a good idea when he was off his head. You'll have to go to a ripperdoc when he gives you back control of your body and have the smart gun controller tattoo redone. Unless you want to keep the "I LOVE JOHNNY" tattoo :)

2) You can buy a body mod/augmentation thing to create a link with smart guns. I forget which ripperdocs stock it, but some do.

Managed to get this for £14.99 today. Is the game actually good now after the teething problems at launch?

There have been a lot of bugs fixed since launch, so you probably won't encounter game-breaking bugs now.

Nothing else has been fixed or added. All the criticisms at launch other than the bugginess remain valid.

However...the game itself is pretty good and has some excellent bits. If you can ignore (or never saw) the lies CDPR told about the game, you'll probably have fun with it. Well worth £15 IMO. I paid £50 for it and I think I got my money's worth in fun. If you take it as it is, with no expectations, it's a good game if you don't hit the bugginess trail. If you compare it with the game CDPR said it was, it's a festering pool of stagnant sewage. That's filled your bedroom to a depth of six feet and you have to swim through it to escape.
 
[..] even the sartorial system is immense and impressive.

Oh, absolutely:

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Still haven't figured out a lot of things but I will definitely be replaying this, really enjoying the story too (I love Panam!). Also love the way I can do combat any way I want, stealth or all guns and knives blazing without too much negative consequences (I do get given out to for killing all the cyberpsychos, but no idea how you are supposed to beat a pyscho that is trying to kill you without killing them! The fights with them are exciting so far. What do you just shoot them until they are half dead and hope they don't kill you? LOL? That makes no sense, yet, I think I will just kill them all anyway) but mostly, this gameworld is great fun.

One of the "features" of CP2077 is that the status of a downed enemy appears to be random. Sometimes they will be unconscious. Sometimes they will be dead. You might think that using a weapon explicitly labelled ingame as being non-lethal would be non-lethal. You'd be wrong. The only thing I found that had any effect on the status of a downed enemy was picking them up - that killed unconscious enemies.

I wasn't expecting it to be this good with all the negative PR the game got.

People were (quite reasonably) comparing it with the game CDPR said it was. CDPR were lying. A lot. I'd call it outright fraud. Also, on release it was raddled with major bugs and on PC it was a crapshoot whether you'd be able to play it or not. Some people encountered few bugs and no game-breaking ones. Others encountered so many game-breaking bugs that the game was literally unplayable for them. Then there was the console fiasco, when CDPR sold the game on consoles that couldn't run it. Really couldn't run it. The situation was so bad that Microsoft and Sony pulled the game from their stores and refunded customers. The negative PR was wholly justified. It was also a shame, as the game was (when it was playable) pretty good with an excellent setting. It has a lot of promise. If it had been finished before it was released, it would have been a very good game. If it had been the game CDPR falsely claimed it was, it would have been a superb, ground-breaking game.

I'm hopeful about a sequel.
 
Also love the way I can do combat any way I want, stealth or all guns and knives blazing without too much negative consequences (I do get given out to for killing all the cyberpsychos, but no idea how you are supposed to beat a pyscho that is trying to kill you without killing them!

You can get mods which render your weapons non-lethal. But lethal and non-lethal damage is pretty bugged in the game - I was using a sniper rifle with a bonus non-lethal damage and even if the lethal amount of damage was more than the remaining health of an enemy it seemed to still use the non-lethal damage as the last part of the equation somehow so the psychos would always be rendered unconscious rather than dead.
 
There are two ways. I forget the exact details, but here's an overview if you want it:

Right thanks I`m probably a long way off from that unless I can find it at a Ripperdoc. Only just got my cyberware mods from the first Ripperdoc you encounter. Probably spent too much time doing non story stuff.

I never read too much into what was promised so I guess thats why I`m a bit surprised how enjoying it is.
 
Managed to get this for £14.99 today. Is the game actually good now after the teething problems at launch?

Yes I think it's great, I've only had a few graphical bugs now and nothing really game-breaking. I am very pleasantly surprised, also love the way you can do the combat in so many different ways.

Some of the random instadeaths are jarring but mostly it's been very good (I'm at level 26 so far) and Night City looks fantastic. I think the gameworld is pretty great. Some great characters too. Will definitely be re-playing after I finish.
 
...<snip>

However...the game itself is pretty good and has some excellent bits. If you can ignore (or never saw) the lies CDPR told about the game, you'll probably have fun with it. Well worth £15 IMO. I paid £50 for it and I think I got my money's worth in fun. If you take it as it is, with no expectations, it's a good game if you don't hit the bugginess trail. If you compare it with the game CDPR said it was, it's a festering pool of stagnant sewage. That's filled your bedroom to a depth of six feet and you have to swim through it to escape.

Seems a bit harsh! :D I'm glad I missed all the hype then! What on earth did they promise!? This is why I try to avoid marketing.

I was expecting identical-triplets NPCs and game-breaking bugs so I am happy with the few minor visual anomalies, considering how good the gameworld, story and characters are so far. Now if you will excuse me, Panam needs me, I love Panam, I kind of asked her out, but I think she's playing it cool so far, I think we're just gonna be friends for a while and see what happens. I wonder if she likes beer...
 
Seems a bit harsh! :D I'm glad I missed all the hype then! What on earth did they promise!? This is why I try to avoid marketing.

I was being less harsh to CDPR than many people were and arguably less harsh than they deserved. The mismatch between what CDPR claimed to be selling and what they actually were selling was extreme and CDPR went to considerable lengths to deliberately create a false impression of what they were selling. Falsifying evidence, concealing evidence, lying, the whole nine yards. CDPR committed fraud IMO. The Polish government (CDPR is based in Poland) is formally investigating CDPR for potential breach of Polish law. It's far from toothless - they could impose a fine up to 10% of CDPR's annual income. Various lawsuits have been brought in various countries. Calling what CDPR did fraud is not hyperbole. There's too much to go into here, but you can get all the details online. A very brief summary: They promised (and provided falsified evidence of) a lot of things that weren't in the game and they promised a working game on all platforms it was being sold on and concealed evidence proving that promise was untrue. The extreme bugginess at launch was an extra issue and CDPR have skillfully (and deceitfully) managed the fallout by pretending that it was the only issue while simultaneously downplaying it. They've done that because it's the only issue they can fix. They have mostly fixed the bugginess now. There are some missing things that could be fixed. For example, many of the perks don't work. In some cases the perk doesn't actually exist - there's no code behind it and taking the perk does absolutely nothing. The game was simply not finished when it was launched. But most of the rest is unfixed and unfixable because it's just not there. It's like selling a broken Ford Mondeo while fraudulently claiming it's a classic Ferrari, then fixing the Mondeo so it works properly. It might well then be a decent car, but it's not the car it was claimed to be.

The scandal also exposed horrible working conditions at CDPR. One previously senior executive at CDPR has resigned, but they're probably a sacrificial goat rather than the root cause.
 
I was expecting identical-triplets NPCs and game-breaking bugs so I am happy with the few minor visual anomalies, considering how good the gameworld, story and characters are so far.

Problem is it is quite varied - my first run through was largely free of any major bugs but I've abandoned two attempts to play with a new character due to encountering much more serious problems. One of them right from the off all the traffic was flowing wrong causing frequent stutters as the physics disintegrated into chaos and vehicles trying to drive through buildings, etc.

They deserve all the **** they get due to the way so many core mechanics of a game like this are little more than cosmetic alone even though there are aspects of the game which are compelling and I got a lot of enjoyment from the first run through over all.
 
Problem is it is quite varied - my first run through was largely free of any major bugs but I've abandoned two attempts to play with a new character due to encountering much more serious problems. One of them right from the off all the traffic was flowing wrong causing frequent stutters as the physics disintegrated into chaos and vehicles trying to drive through buildings, etc.

They deserve all the **** they get due to the way so many core mechanics of a game like this are little more than cosmetic alone even though there are aspects of the game which are compelling and I got a lot of enjoyment from the first run through over all.

It still staggers me that the first time i played the game i had no issues at all other than some random mobile phones hanging in the air or the AI seeming a bit glitchy, i watched vids of cars backflipping and npcs doing crazy stuff thinking is this stuff edited for clicks? But subsequent patches had me experiencing random flipping textures and cars hitting pedestrians and flying in to space!

Everything seems very random, i dont want to say hardware specific but my mates have differing hardware to me and have different experiences? Its a strange game with regards to bugs for sure!
 
I was wondering if it was hardware - but my second attempt at a play through I went more cybernetics focussed (maybe why) and had the scanner thing just stop working completely every 20 minutes or so which was basically game breaking while I think I had it happen once in like 100 hours of playing it more run and gun style.
 
Do you think they will get their act together and sort cyberpunk out or just walk away and forget.

Dunno - to sort the as shipped game out to what I'd consider an acceptable standard, ignoring the game that was hyped up it was supposed to be, they'd have to completely rip out the clothing and RPG mechanics, etc. and reimplement them for a start - a huge task. That would be possible though a lot of work.

But of the kind of game they were making out it was they'd have to roll back so much stuff and start over it would be an unreal amount of effort - I just can't see it. I genuinely hope they go back to the drawing board and make the game that CP2077 was supposed to be as a follow up but I won't spend a penny their way in future without seeing the poof of the pudding first.

Oh, absolutely:

The atmosphere at times is one of the things the game does well - Pacifica, sometimes the weather changes and in parts of the city it goes full on Bladerunner ambiance, etc. are very immersive sadly the game as a whole doesn't stand up to that level.
 
Dunno - to sort the as shipped game out to what I'd consider an acceptable standard, ignoring the game that was hyped up it was supposed to be, they'd have to completely rip out the clothing and RPG mechanics, etc. and reimplement them for a start - a huge task. That would be possible though a lot of work.

But of the kind of game they were making out it was they'd have to roll back so much stuff and start over it would be an unreal amount of effort - I just can't see it. I genuinely hope they go back to the drawing board and make the game that CP2077 was supposed to be as a follow up but I won't spend a penny their way in future without seeing the poof of the pudding first.



The atmosphere at times is one of the things the game does well - Pacifica, sometimes the weather changes and in parts of the city it goes full on Bladerunner ambiance, etc. are very immersive sadly the game as a whole doesn't stand up to that level.


It would be better to start on a follow up and get it spot on this time.
 
Level 30 and absolutely loving this game now. Some of the side missions are epic, that one The Hunt, flip! That was dark. It was actually emotional.

I was doing a side-quest as a break from that wonderful nutjob Takemura, but the side quest was nerve-wracking. Glad they have 'gigs' too, I had to do a nice, short gig to take a break from the emotional side-quests.

There is a great game here beneath the hype and bugs. No bugs at all yesterday except one or two random instadeaths.
 
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