Darkfall online, what do you guys think?

I found it rather empty and tedious. Not sure how it developed since....

<edit> Ignore me I was thinking of Mortal Online.
 
Best MMO I've ever played.

currently unsubbed after playing it since release due to exams but they're heavily supporting it, getting better and it truly is one of the best experiences in my MMO time, I'll be back and subscribed soon though.

I have to say though, despite them putting in an offline skilling system soon that it's a time sink to get your basic skills up, which is the way of most mmo's at the moment anyway, except darkfall has a big "but".

You don't actually need to level, as it's pretty much do what you want you can just enjoy the experience, learn how to play, join in and do anything, theirs no level restrictions.

it's what MMO's should be.

here is a recent vid of how intense PvP can actually be in DFO.


I'd heavily recommend you try it if full loot, open world, limitless PvP sounds appealing to you, and stick with it. people usually get put off because it essentially dumps you in the world with no help.

I'd also recommend getting into a guild like NEW for example who help you get on your feet (equivalent to EVE University I think).
 
The game mechanics are what I look for in an MMO because UO was the best MMO I've played. I can't help but look at Darkfall and just think it's a really bad tacky game. :(
 
Tried it and liked it but the game does feel very basic compared to most MMOs out there, personally if I had the time to invest in an MMO I'd be on LOTRO more or for PVP giving Mortal Online a play instead. I'm in no way saying Mortal Online is better though, just that it interests me personally more than Darkfall and the developers behind it seem to be far more interested in what the players want, than making their life easy!

If you are going to try Darkfall give it at least 20 hours of play, it's a game that it can take a while to get into.
 
Tried it and liked it but the game does feel very basic compared to most MMOs out there, personally if I had the time to invest in an MMO I'd be on LOTRO more or for PVP giving Mortal Online a play instead. I'm in no way saying Mortal Online is better though, just that it interests me personally more than Darkfall and the developers behind it seem to be far more interested in what the players want, than making their life easy!

If you are going to try Darkfall give it at least 20 hours of play, it's a game that it can take a while to get into.

http://www.darkfallonline.com/blog/

Aventurine, if you read into their recent posts are looking into exactly what is feasable with their engine and looking at implementing as many things as possible.

People don't give aventurine enough credit, they're very capable developers and expanding their team.
 
They're doing a "relaunch" at some point, i'd wait for that. Most likely earliest quarter 1 next year. If they follow through with what they say they're looking at the main problems with the game, character progression, alignment, meaningless pvp, economy, UI etc.

If they actually do fix the main issues it could be totally worth playing again. I've wanted to play since like June last year, but they're so slow to acknowledge and address adequately the main problems. Apparently the pvp is much better now tho and they improved pve and terrain graphics, amongst other stuff. Its nothing until they fix the main problems tho imo
 
They're doing a "relaunch" at some point, i'd wait for that. Most likely earliest quarter 1 next year. If they follow through with what they say they're looking at the main problems with the game, character progression, alignment, meaningless pvp, economy, UI etc.

If they actually do fix the main issues it could be totally worth playing again. I've wanted to play since like June last year, but they're so slow to acknowledge and address adequately the main problems. Apparently the pvp is much better now tho and they improved pve and terrain graphics, amongst other stuff. Its nothing until they fix the main problems tho imo

It's a completely different game from launch, but I agree, if you find the game entertaining but don't like the amount of time you have to sink in or are waiting for new content then Darkfall 2010 expansion will be worth waiting for.

To be honest though, I wouldn't recommend playing the game solo, it's so much better playing with a guild that I wouldn't ever consider playing this solo.
 
The game mechanics are what I look for in an MMO because UO was the best MMO I've played. I can't help but look at Darkfall and just think it's a really bad tacky game. :(

Same here. I wanted to like it so much, and played it for a couple of months with my old UO guild, etc.. but it is just badly implemented. Not only are there huge fundamental errors with the game design, such as no skill cap, but it just doesn't feel right; tacky is actually a pretty good way of describing it in my head, but I'm not really sure why. The PvP would have been really great if it wasn't for a few ultimately minor things, in particular jousting coupled with circa 1995 net code.. It's like the days of LPB's all over again.
 
I like the MMO, however the game has too many signifcant flaws, the UI is FINE once you get used to it, but improvements will be welcomed, the main issue is with the fact that it is just a soul less grind for about a year (unless you ask the couple of thousand people who play it, who will tell you it is doable in 2 months, (they neglect to mention they play ~8 hours a day (they call that casual)) and got loads of help from their elitist clan) and devs are not helping, I unsubbed recently because I just got frustrated at the grind, and some of the ludicrous decisions the devs made that have ruined the game (no local banking, no skill cap) and their apparent refusal to implement some simple fixes that would help the game massively (fix the grind, sort out teleports)

While I do enjoy the game, I wouldn't recomend people play it, it's great if your in a large clan with lots of holdings and you've got a well developed (will take about a year of endless grinding) character, but it just isn't fun otherwise,
 
I like the MMO, however the game has too many signifcant flaws, the UI is FINE once you get used to it, but improvements will be welcomed, the main issue is with the fact that it is just a soul less grind for about a year (unless you ask the couple of thousand people who play it, who will tell you it is doable in 2 months, (they neglect to mention they play ~8 hours a day (they call that casual)) and got loads of help from their elitist clan) and devs are not helping, I unsubbed recently because I just got frustrated at the grind, and some of the ludicrous decisions the devs made that have ruined the game (no local banking, no skill cap) and their apparent refusal to implement some simple fixes that would help the game massively (fix the grind, sort out teleports)

While I do enjoy the game, I wouldn't recomend people play it, it's great if your in a large clan with lots of holdings and you've got a well developed (will take about a year of endless grinding) character, but it just isn't fun otherwise,

The fact is though (despite the morons telling you it's do able in 2 months) every MMO has a grind, where as Darkfall it's not obligatory, You can gain a few necessary skills within a few weeks, join a guild and enjoy what the game has to offer.

it's not telling you to grind, it's telling you it's there but will take a while if you want to be at the top. I'd agree saying it's a bit tedious if you think of it as a grind but in the end that is what MMO's come down to in a nutshell.

Plus in a week or two hopefully AV will be implementing a patch which will add offline skilling, which apparently is for only leveling magic schools and not the spells themselves which is fantastic as it removes much of the necessary grind.

All you really need to begin is 2H at Mastery level, Bowyer at 75+ (really easy to get to 100 though) and a few health, mana and stamina spells.
 
Sandbox MMO's with deep gameplay don't really need grind to keep people subbed. I do understand the need for there to be character progression though. Without it would DF feel like a big Quake Arena map though? If it did wouldn't that simply expose a fundamental flaw in the game design, namely the lack of depth?

Truth is in good sandbox mmo's you only need to give an illusion of progression to satisfy people that don't want to "finish" their characters. There should always be things "for people to do", for people that need guidance and to feel like they're unlocking stuff, but that shouldn't interfere with the players that don't care much for "achievements" or can happily entertain themselves given the right tools in a game, without being told what to do or being rewarded for completing a level or getting some phat lewt after killing epic boss no.3495

Ultima Online had it right. It was an RPG game that happened to involved thousands of players in a persistent world. First and foremost it was a good RPG. DF to me at times felt like a game of CoD but rather than 50 quick levels that don't really matter, you not only unlocked weapons (spells), but then you have to level up the weapon before its worth using it. It felt like a big FPS arena were people kill mobs to level up, with random ganks thrown in. Completely unimmersive as theres no roles, with no caps, and their own lore is exposed to be BS when you see the races all together when they're supposed to hate each other, and being a murderer was like a short term change to the colour of your name and nothing else.

Contrasted with UO, everyone was an individual role in the game world. People traded in towns, there was risk vs reward, being red meant something. Seeing reds made you poop your pants. There was always pvp to be had at hotspots. Player made hotspots even. You could customise your character with clothing and dyes. Place a house anywhere you wanted, and decorate it how you pleased. Long term wealth based goals (houses,castles etc). Long term fame based goals (titles on your name). Thieves in towns. Crafters were sought after and valuable. Rather than "spawning" a mount, you could actually go into the wilderness and tame one. You only needed a short period of time to get a half decent character, but you didn't need to get to max. I played consistently for years and didn't get bored until the Trammel crap, but my best character was only a 5x GM mage, but I never grinded at all. Going from 90-100 wasn't important, and you only needed 7 skills per character. People could make new characters if they felt a need to level things, and you didn't need to get to max anyway. In DF theres no end in sight as you level, and every level you get increases your chances in pvp. They even put essential spells in spell schools at higher tiers so you have to grind a whole school just to get an essential heal. Then once you have it you have to grind it to make it more useful. People go AFK with their pc's on with their guys swimming, because the stats take literally YEARS to go up, and each Str stat for example not only adds damage but HEALTH to your character. Its insane the amount of advantages you get for leveling, so people either do the grind or think "fk it, i'll play something else rather than bore myself to tears".

Its such a shame though because I want to like DF. I looked forward to a game like it for years, but the devs just wasted such an awesome opportunity imo. They could still salvage something though, and I do think they want to improve it. It just makes no sense how bad some decisions were tho, and how they still haven't addressed stuff that should have been done before the game released.

Sorry for the rant lol..didn't intend to write that much
 
Last edited:
I think where people are getting it wrong is comparing it to Ultima online, people who played UO must have had an awesome experience, it's like comparing WoW to Everquest, they're 2 entirely different games but part of the same MMO genre.
 
I think where people are getting it wrong is comparing it to Ultima online, people who played UO must have had an awesome experience, it's like comparing WoW to Everquest, they're 2 entirely different games but part of the same MMO genre.

Not when the mechanics are pretty much the same.

Darkfall and Mortal Online have based their games on UO. Mortal Online/Darkfall have previous devs who played and created UO.
 
Yeah, they tried being spiritual successors.. and failed.

Lol they're not spritual successors, It's a small genre, it's like saying Age of Conan or Aion is a spiritual successor of Everquest.

If you don't like it then fair enough but their are plenty of subscribers who think otherwise.
 
I really enjoyed Darkfall but the time commitment is super prohibitive (for me).

If you're unemployed and want something to do for 12 hours a day, this game is certainly one of the best ways to waste your life.
 
Back
Top Bottom