For my game, I'm going to have data about the different building: costs, requirements, names, cost multipliers and other random data about buildings, that are only ever accessed and are never likely to change...
This also goes for unit information such as costs, requirements, HP, build times yadda yadda... which are also only ever going ot be accessed by users and are also never likely to change...
At the moment these were put into excel, converted to CSV and imported into an SQL table for users to SELECT when they were about to build something... but im sure this is probably the worst way to do it... performance wise?
In comparison to SQL, which is the best way of storing data that is never likely to change and just be accessed by users?
Perhaps XML? Textfile? some other form of flatfile database? SQL? CSV? and does anyone have some sort of reference that will explain in more detail? (as this is for my uni project and I need to explain them etc)
Thanks
This also goes for unit information such as costs, requirements, HP, build times yadda yadda... which are also only ever going ot be accessed by users and are also never likely to change...
At the moment these were put into excel, converted to CSV and imported into an SQL table for users to SELECT when they were about to build something... but im sure this is probably the worst way to do it... performance wise?
In comparison to SQL, which is the best way of storing data that is never likely to change and just be accessed by users?
Perhaps XML? Textfile? some other form of flatfile database? SQL? CSV? and does anyone have some sort of reference that will explain in more detail? (as this is for my uni project and I need to explain them etc)
Thanks
