Dawn of War Question

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Anyone in here decent at this? I've read about a technique called "dancing your units" on the web, but I can't quite seem to pull it off properly. My problem is the unit I'm trying to "dance" won't disengage unless I put it on cease fire stance, and then won't re-engage unless I put it on assault stance even when I click on an enemy unit! Is it really possible to keep an eye on every unit and building on the map if you have to babysit your units like this constantly?
 
with practice you'll be able to keep an eye on things whilst mid-combat. Sometimes hotkeying particular buildings can help with that.

The main point about "dancing" your units is that you'll have one group firing at the enemy whilst another is constantly just out of melee range, the theory is they take heavy damage and you take minimal losses.
 
Used to be called micro'ing in SC :)

Its an old RTS tactic and is probably the difference between a good RTS player and a brilliant one. Basically you move the units that have taken a lot of damage out of range then back in behind your other units so they are still doing damage. As a unit that has 1 health does the same damage as a unit with full health you effectivly do a lot more damage and survive a lot longer. Remeber seeing some guys in SC that where outnumbered about 5 to 1 and still won :)

A good game to practice in is the starwars one. Very easy to micro manage your units in that game.
 
The tactics article I read suggested using melee units to dance though, which seems to be a bit counter-intuitive: when they get within firing range of the enemy they start shooting at them, and I start pulling them back in order to draw the enemy within range of my ranged units, but instead of following the computer-controlled units just give up and go back. I'm guessing this is because, if I'm using a melee unit, I'm not actually inflicting any damage by "dancing" them, as they need to actually engage in order to kill anything, so perhaps the computer doesn't see them as that much of a threat? Or have I got completely the wrong idea about this?
 
i think the idea is u get one squad to shoot the badguys... and the other squad to get attacked... but you keep this squad just out of melee range taking ** opponent out of the fight while u shoot him
 
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