**DAWN OF WAR SOULSTORM**

hi
just wondering anybody who has bought this game....would i need install the previous games to play the different races in a lan/internet game.

i just found it a pain last time that i had to reinstall dawn of war...winter assualt and install dark crusade to make all the factions playable.

It doesn't require the original DOW to play.
 
I'm glad I didn't pre-order this game :(

Looking on the relic forums, there's an amazing amount of bugs :( even some which change the balance of multiplayer.
I might wait until a patch comes out (if it ever does) before buying it. Also didn't the group who did the textures etc for soulstorm shut up shop just recently? :confused: :(
 
The game and all the expansions is coming out soon for £30 :) Might pick it up.

You could buy the "Warhammer 40,000: Dawn Of War - Anthology" for £14 and "Warhammer 40,000: Dawn of War - Soulstorm" for £15 :D (which would mean getting all the games for £29 inc postage)
 
Sorry for the bump, but having some trouble...

Bought this about a week back (£12, total bargain :D) as I love the series, played a few games but I'm formatting tomorrow so need to backup my saves however for the life of me I can't seem to find where the game stores saved games. I remember my original Dawn of War game used to save games to a Profiles folder, but on Soulstorm I've not got a Profiles folder, nor does it seem to save anything in the hidden AppData area, under My Documents or in the Vista Saved Games folder... any idea where this game stores save games?

Cheers

(ps. Dark Eldar are ridicously overpowered)


// EDIT:

Found it, finally.

C:\Users\flibby\AppData\Local\VirtualStore\Program Files (x86)\THQ\Dawn of War - Soulstorm

What a totally stupid place to put saved games.
 
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Well, I have got myself into a soup with this game.

The wife is going spare with me cos Im never off it.

I have gone through the entire campaign on all the races and only have the Orcs, and Imperial Guard left ( About to finish with the Space Marines - 3 more locations left )

Not seen them mentioned, but the Space Marines have a few extra features, more notably, that you can have more leaders, you not only have the Space Marine commander, who this time round is named "boreal" or whatever? - not loading it up to fins out, but you also have 2 of those isador blokes and the chaplain from the Ultra-Marines in the Winter Assault add-on.
You also get access to Veteran Space Marines too! - these take one hell of a battering and are very much the backbone of my entire SpaceMArine campaigns and on their own can take down a couple of tanks, and a small army of enemy soldiers, but a couple of them, with the commander, can take on whole maps if used right.

Few other bits make it different... LandSpeeders haev a big-brother, which is a lanspeeder but with go-fast stripes, flies higher and can be upgraded for disposing of Infantry or buildings.
Also the tank depot thingy now has to be upgraded to give your tanks firepower.

As for those bloody sisters of Battle, I absolutely love them... Religious psychotic tarts that they are!

The buggers, I have prided myself on how good I have become on the DoW games and when I got to the Sisters home base level, I got my arse absolutely spanked, not once but twice!!! - Bitches.

Overall, I cannot believe that people are saying that the graphics are poor, I feel that it is much cleaner, the terrain realistic and overall, its much better than Dark Crusade, although in the same breath, I do feel that while Winer Assault was an add-on to the original DoW, and that D.C was a standalone games as is this one ( albeit based on D.C ) I do feel that they could have made the game bigger... Sure, it now covers a solar system, but thats only 4 planets and a couple of moons, I really do feel that they could have, and should have done much much more.

Still, Im in love, with the game and Im looking forward to Dawn Of War II
 
Been playing this for the last couple of days; seems a bit of mixed bag so far:

Good:
-The campaign mode is a bit of blend between campaign and conquest - some of the regions you attack are pretty much like setpieces from the earlier DoW games, complete with intro/outro cutscenes and varied objectives. I particularly enjoyed attacking the Dark Eldar base where you have to rescue trapped comrades before building your base, reminded me a bit of the C&C franchise.
-It's more of the same, which is good - I love the WH40k universe and the DoW gameplay
-Doesn't seem as hard as Dark Crusade (I've got one DC savegame vs orks with an absolutely vast army, squad/vehicle cap maxed out including bonuses, tech maxed out, fully reinforced upgraded etc where I still get massacred in a fight).

Bad:
-Dodgy pathfinding - especially at the start. On more than one occasion, my Servitor has been trapped by the Honour Guard troops he lands with - so I give him an order to build a Generator, but he can't move, because all routes are blocked by other troops :rolleyes:
-It's more of the same :) Enjoyable to play for a bit but I suspect after completing the campaign with Space Marines I won't bother playing it again with the other races
-AI players are a bit susceptible to Take and Hold victories - a couple of times I've won games in ~10mins simply by rushing two of the three critical locations using my Honour Guard / Commander, and then flooding in with basic infantry (not bothering to tech up). They always seem to focus the attacks on one CL rather than co-ordinating an attack on both at once which would be much tougher to cope with.
 
FatRakoon make sure you install Skirmish AI, the AI that comes with he game is bugged and frankly rubbish http://forums.relicnews.com/showthread.php?t=188730

Ok, nice one mate... I will do that in a few minutes

I particularly enjoyed attacking the Dark Eldar base where you have to rescue trapped comrades

That was a great level for me too! - Never fought the Dark Eldar when I was the Battle sisters, or the Orcs, so it was my 3rd time through *** game that I finally fought that one and I loved it.

Doesn't seem as hard as Dark Crusade

Actually I thought it was harder? - especially the Dark Eldar and the Battle sisters... Well, the battle sisters anyway, utter buggers to wipe out if oyu leave them too long.

-It's more of the same :) Enjoyable to play for a bit but I suspect after completing the campaign with Space Marines I won't bother playing it again with the other races

No, dont! - Space Marines are good and they are the backbone of the game sure, but the Sisters are my favourite - necrons were after DC, but the game just gets better and better for me as I do it with different races.
Im happy to say that I have now completed the entire game using each of th races... Of course, this has involved 2-3 hours kip a nigyt for day one end, but hey... I dont care.


-AI players are a bit susceptible to Take and Hold victories

Annoyingly true, but then, only with some races. I found myself struggling againt the dark eldar on more than one Level, when just 10 seconds previously I saw the game was in the bag... I was proven wrong.
If you are too complacent you can fall foul, but yes, throw half your squad at one, and the other at another, and keep them balanced up, a servitor each to get some turrets in there and the game should be sewn up with relative ease even on harder levels.

All in all I agree with what you have said.

Im a bit sad in that this has been the one and only game I have played now for months non stop and Im just hooked, so anything is a nice change but the game can do no wrong. Im tryign to learn different tactics, Im deliberately doing silly risky things purely to see what happens if I do this or that, annoyingly while there is a fair bit of AI, there is also a whole host of predictability too!
 
The buggers, I have prided myself on how good I have become on the DoW games and when I got to the Sisters home base level, I got my arse absolutely spanked, not once but twice!!! - Bitches

Just defeated them, although their stronghold was strength 16 I didn't find it too bad because of the way the mission is setup. You spawn in the bottom corner of the map, so basically they can only attack from the North. There's a heavy cover crater just to the northwest of your base, so I filled that with:

-1 Veteran Scout squad (2 sniper rifles +Apothecary)
-2 Veteran Space marines (both with heavy bolters +apoc)
-1 full Space marine squad (Sergeant, 3x HB, 1x Missile Launcher, +Apoc)
-My commander (Hero upgrade, Aura, doomhammer, meltagun, ~6000h, boosts to regen and speed, reduced melee/ranged damage etc).

Basically what would happen is, the enemy approached and my commander would charge in and engage in close combat to halt their advance, meanwhile they are getting scythed down by all that fire power. With 4 Apothecaries present I could pretty much leave that unit entrenched in heavy cover to defend my base (along with 2 veteran assault marines and 2 land speeder tempests +static defences to the northeast) while I attacked with my main force (2x Terminator, Grey knights, 2x librarian, chaplain, 2x predator annihilator, 3x dreadnaught, 2x assault marines, 1x space marines).

Only problem really was destroying a couple of the shrines due to them being invincible when the Saint is close, so I had to split my force and made use of landspeeder tempests to attack undefended shrines.

Funnily enough just like Dark Crusade I think the Orks were maybe the toughest enemy I've faced so far due to numbers and the Squiggoths.

Just got one race left to defeat now, Strength 17 Imperial Guard. I'm guessing I may have some trouble if they use a lot of vehicles as I tend to find my base vulnerable to them.
The good news is I've got a big Deep Strike force queued up ready plus my 6 Honor Guard units so I will hit the ground running!
 
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Anyone got any tips of how you dealth with lvl 10+ "random" levels (not headquarters). I've reached the point in the game now where they have reinforced all of their lands to the maximum possible so when I start, even though I start with 8 or so honor guard units, they instantly pummel me with everything they have.

If I manage to survive it, and can build up a force (normally involves turtling so I can get to a high tier, as tier 1 vs. tier 4 cpu isn't doable), then I can try to take down their bases but I just tried a Dark Eldar one and basically as soon I got a building destroyed they built another one. I scouted it out with a Land Speeder Tempest and I noticed they had about 10 headquarter buildings, and countless amounts of building that produce units.

I did eventually get one done, but it took me 4.5 hours to get through it all (that's with 6 Dreadnaughts, 1x Assault Termies w/ Chaplain, 1x Termies w/ FC and lots of Orbital Bombardment).

Am I doing something wrong here or have I took too long to complete the game so they have refinforced too much and it's now near impossible to do?

Cheers
 
Dark Eldar + SOB are completely broken... it's a well-known set of bugs which Relic have yet to fix, woefully slow that they are.
 
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Yes, I have found a number of ways to get this level done now.

Previously, I was able to overcome them, but they certainly proved worthy opponents.

( Defending the base ) - Actually your method is one that I should do more of ( Using the natural cover ) btu as for attacking 2 shrines at a time, I seriously doubt there is any other way ( attacking 3+ at once? ) however...

Attaching the East and South shrines first, then attacking the center base & West shrine has proved easier than tryign to get *** last shrine.

Also one small trick I have found, is to get as many bases setup as you can ( This is a given of course ) but if only for the number of turrets you can use... Get them setup as you go along.

I have been constantly bugged by having a complete inability to learn who can see the invisible enemy, so with space Marines, I have relied on the turrets... Luckily, the invisible enemies dont do much dammage and I can usually get a servitor for wherever, to wherever, and build a turret before the enemy can do too much harm.

Right now, I am on hardest, with the Space Marines funnily enough, but the Sisters of Battle I have already done and I only have Chaos SM and DE to sort out, the Chaos lair has just taken me 3 and a half hours this morning...

Im finding that the sooner you can attack the bases, the easier it all is, so the take and hold levels are all pretty much time wasting... I hate that monse one I think its called... Bit like a star fish? - that was hard against the Dark Eldar... Real hard, bu t again, getting some scouts out and about to claim territory and get your numbers up proved to be a good choice here.
 
I used to overlook natural cover as well, but it can be very effective to use in the early stages of the missions while you are building up your force / tech - especially if situated near a terrain bottleneck that the enemy seems to attack through.

Obviously you need to send out units to capture strategic points etc but less mobile units (eg Veteran Honor guard with heavy weapons) can be very effective at holding off an enemy assault if well positioned. Positioning a hero unit which excels in melee combat there too (e.g. commander) is vital because they hold up the enemy and prevent them from rushing your fire teams with close combat units.

I think psykers (e.g. Librarian) can detect stealthed units, also you can build skull probes at listening posts and then send them where needed.
 
Actually, I have only in the last couple of weeks realised that the Skull probes can see infiltrated units... I felt a right twonk when I saw my 10 year old son do it and of course attach them to his units.... Naturally I pretended I knew that to him... Tum-te-tum.

Oops. I sent too quickly...

Psykers.. Yes, and you can have a number of them, whereas you can only have 2 librarians.

You do also get the Ultramarine and the chief of course... Who, I have to admit, annoys me with his accent... Too posh I feel.

Bit like all the Imperial guards all being cockneys!!!

I tell you what though... Id love to hack into this game and give them all welsh accents... Id probably be too busy wetting myself to actually play it.
 
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I have been constantly bugged by having a complete inability to learn who can see the invisible enemy, so with space Marines, I have relied on the turrets... Luckily, the invisible enemies dont do much dammage and I can usually get a servitor for wherever, to wherever, and build a turret before the enemy can do too much harm.
The IG assassin and the SoB assassin are really nasty from what I've seen so far, although not to turrets - but I had 3 of the SoB ones on a Terminator squad and they annihilated them - they seem to have some ability where when a unit is at 50% health they can instantly kill it :/

the Chaos lair has just taken me 3 and a half hours this morning...
You're way better than me if you did that on hard in 3.5 hrs, it took me 4.5 hours on easy :P I found that they are really bad at detecting stealth so I just sent out a bunch of infiltrated scouts with plasma's and attached a skull probe. Even had 3 scout squads take down the daemon prince :P

Actually, I have only in the last couple of weeks realised that the Skull probes can see infiltrated units... I felt a right twonk when I saw my 10 year old son do it and of course attach them to his units.... Naturally I pretended I knew that to him... Tum-te-tum.
Haha :D

Psykers.. Yes, and you can have a number of them, whereas you can only have 2 librarians.
Hmm? I could swear your could have only 1 Librarian, or is there a honor guard unit for a Librarian too? I might have missed that.

I tell you what though... Id love to hack into this game and give them all welsh accents... Id probably be too busy wetting myself to actually play it.
:D The IG are hilarious "Storm 'um!".

Still having issues with the really heavily reinforced normal levels, I constantly have to turtle until I can get a force up and running. The Dark Eldar were the hardest I've had to get through so far as they seemingly can make buildings without the builder unit standing around it to construct it and it just makes itself. Currently attempting SoB's headquarters which isn't really hard, just the constant fire abilities they have are destroying my squads' morale.
 
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