Permabanned
man i was almost worried that I had wasted my money for a second
VaderDSL said:the iron sights are useless on the garand basically although you can still snipe with it, but as it's never usually a clean kill it's hard to get the second shot off on target.
However the KAR ironsight is awesome, you can go up against snipers with it with ease, for example on avalance, down by the archway on the axis side looking out onto the square, you can bring yuor ironsights up, shuffle to the left around the wall to the right and there is a drainpipe you can see through into the allies sniper window, and with the ironsights you can always kill their sniper or MG there.
but the rifles on the whole are vastly inferior to the MG's, with the support weapons being beasts!!! especially the BAR on full auto. You can control the recoil easily now they reduced it. Plus you get two valuable grenades.
the strongest weapon in the game though is either the Thompson or the Kar.
VaderDSL said:I dunno, on public play (yup I know it's pretty awful) but if you get a team with basically assaults they can pretty much dominate, combine the smokes, high ROF (spray) then from what I have seen, and I'm more than likely wrong, it just seems they are the weapon which has the most impact on a game.
However I'm probabaly playing on skill less servers Especially on maps like Avalance, close quarters and not many sniping areas means you get Assault's just running around the church and apartment spraying
Again, I apologise if I sounded a bit arrogant, just from what I have seen Assaults may not be the best weapon, but they seem the strongest from the sheer amount of people who tend to use them
Personally I stick to the rifles and support
The thing is though, on the original DoD, you didn't need ironsights on the basic rifles, because they were so accurate anyway. The Kar was almost perfectly accurate, and the Garand only slightly less so. So the skill with the rifles was being able to pop out quickly round a corner and fire a shot off immediately, suprising anyone there, rather than having to shuffle round slowly and get picked off like the snipers do. If you had a good enough aim there was no need to snipe, but DoD:S seems to force you to.VaderDSL said:the iron sights are useless on the garand basically although you can still snipe with it, but as it's never usually a clean kill it's hard to get the second shot off on target.
However the KAR ironsight is awesome, you can go up against snipers with it with ease, for example on avalance, down by the archway on the axis side looking out onto the square, you can bring yuor ironsights up, shuffle to the left around the wall to the right and there is a drainpipe you can see through into the allies sniper window, and with the ironsights you can always kill their sniper or MG there.
but the rifles on the whole are vastly inferior to the MG's, with the support weapons being beasts!!! especially the BAR on full auto. You can control the recoil easily now they reduced it. Plus you get two valuable grenades.
the strongest weapon in the game though is either the Thompson or the Kar.
Tim said:Pre-loading now, 78%, so will a big CODUO/COD2 fan like this game?
DaveyD said:Depends if you go in hoping it to be COD or not.
It's pretty much just capture + hold with crazy Source physics
fullfat said:it uses the sam engine as css mate.
my mates pre loaded it and he is telling me has 1.5hrs to go until he can play the game :s i thought it was on saturday not friday that it was available from?
Spunj99 said:Well i checked mine last night and it said it'd be ready to play at mid day today.