DCS WW2 Kickstarter

waiting on this one ..... no multiplayer at launch , no thanks

??????

Robust multiplayer module provides the ultimate challenge by pitting players against each other in heated large-scale battles.

http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944?ref=live

Edit:- Further info for those interested


RRG Studios announces an upcoming Kickstarter campaign for DCS WWII: Europe 1944, a start of an exciting new flight simulation series.

MOSCOW, Russia – September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre.

DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires.

With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17.

The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features.

As all simulations in the DCS line, DCS WWII titles will boast detailed recreations of famous WWII aircraft and meticulous modeling of individual aircraft systems. Combat missions over a huge game world painstakingly recreated from period maps will offer rich single-player experience recreating famous battles from both sides.

DCS WWII will also ship with advanced AI that recreates historical tactics and models pilots of varying skill levels, from bumbling rookies to merciless aces. Other features such as the dynamic weather and seasons, comprehensive training, robust multiplayer , a powerful mission and campaign editor, as well as a mission replay system, pilot log book, and other features will all add up to incredible player experience.

“With unparalleled attention to detail, our developers have decades of experience with aerial combat simulations,” said Ilya Shevchenko of RRG Studios. “We are famous for our ability to make our games fun while maintaining unwavering dedication to historical realism. We can do it because the relatively simple aircraft of the WWII era do not require extensive training, and nimble controls and simple weapons naturally lead to fast-paced close-quarters battles.“

“We want to open a new page in WWII combat simulations,” said Matt Wagner of Eagle Dynamics. “At the same time we strive to recapture everything that made the flight simulations of the past great, starting with a thick spiral-bound manual and comprehensive training, and ending with great free-for-all multiplayer. We want to keep creating the content that we enjoy creating and that our fans enjoy playing for years to come.”
The team intends for DCS WWII: Europe 1944 to act as the forerunner of a long-running DCS WWII simulation series covering all theaters of WWII, and expanding into other nearby conflicts, such as the Korean War.

In addition to industry-leading attention to detail, incredible graphics, unparalleled flight dynamics, and award-winning multiplayer, DCS WWII: Europe 1944 will also shop with an innovative distribution model. As the last major release in the DCS line, DCS World, DCS WWII will also be distributed via a free-to-play model. The full-featured core game will be available as a free download, allowing anyone to check out the game and its features. Additional modules containing new aircraft or new gameplay areas will be available as a separate purchase.

The free-to-play model allows a wider audience access the core game by, in essence, offering a free demo that allows anyone to try the game before they buy it. At the same time, the model accurately reflects immense development costs attached to historically accurate study sims.

The Kickstarter campaign for the title will launch on September 5th.

About RRG Studios

RRG Studios brings over 10 years of experience with WWII flight simulations to the table. Staffed with flight sim veterans that worked on the greatest WWII flight sim series of the 21st century, we literally wrote the book on the new generation of flight sims.

About Eagle Dynamics

Eagle Dynamics is the studio responsible for the biggest modern aviation sims of the past twenty years. In-house experts have industry-best experience with physics, avionics, ballistics, and all other components that go into making a successful flight simulation. Eagle Dynamics continues to redefine the genre and continuously sets the bar high with each new release.

About the Fighter Collection

The Fighter Collection is the company that manages Eagle Dynamics. It is based in Cambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft. The Fighter Collection runs the annual Flying Legends airshow, giving us unprecedented access to the aircraft we simulate.

09-05-2013, 06:25 PM


Hello everyone,

We’ll be launching our kickstarter in about 24 hours, or, in the worst case, about 30 hours.

If you’re not sure about what DCS WWII: Europe 1944 is, please read the official announcement or join the discussion here.

There are a few very important points we’d like to make:

1. The project is at a very early stage.
Normally, video game development goes something like this. You go through some initial planning and discussion. You agree on budget and schedule, then begin the development. After some months, or maybe even years, you arrive at a playable mock-up or maybe a pre-alpha version. You announce the project, show what you have to the fans, and move forward.
With DCS WWII, we’re doing something different. We are in the very early initial design stage. If things were done the normal way, we’d be about six months away from an official announcement.
Why then are we doing this? Because we are not working with a publisher. When we looked at our budget and our schedule, we realized we’d be cutting it very close and we’d really need a bit more money and a bit more time to really do things comfortably. So we decided to go the kickstarter route. It should give us the freedom to really perfect our game; and perhaps even allow us to make a larger product if we manage to hit our stretch goals.
And so, we’re back to the main point. The project is very, very early. Normally we would not show it to the public at this stage.
We could wait six months and go kickstarter then – but then we’d lose the stretch goal option. If we don’t start on, say, a flyable B-17 today, if we wait six months to begin, then we delay its release by six months as well.
So, we know how the community lives to scrutinize every pixel and every word. So please keep in mind that things are not just WIP. They’re so far away from final, they’re all the way back at the other end. They’re “initial”.
Kickstarter changes a lot of things on our end, so please accept it as a change on yours. We’re showing you the project six months before we normally would. Please keep that in mind in all future discussion.

2. Kickstarter can fail.
Here’s how it works.
We are asking for a relatively minor initial sum on kickstarter which is needed to put in a few extra features and really polish and perfect the product.
We obviously need a large number of people to back the project to even hit the initial sum.
If you back the project, but over the course of the kickstarter campaign we fail to reach the initial goal, then the campaign fails and all the money is returned to backers. We the developers receive nothing.
However if we do manage to excite enough fans to back the project in the next 30 days, and we hit our initial goal, then this opens the road to the real meat of the campaign: stretch goals. All money raised will go towards development. If we manage to hit additional stretch goals, we will add a lot more exciting stuff to the project, most importantly new aircraft and new gameplay maps.
However that will require a significant community effort. Larger stretch goals will require thousands and thousands of backers; it’d require the equivalent of everyone who ever bought DCS: P-51 to come in with the purchase price they paid in the next 30 days and back our kickstarter to hit some of the larger stretch goals.
Possible? We hope so. But we’ll need help.

3. We need your help!
What we really need for our project to succeed is exposure.
If you back our project, please tell your friends about it.
Even if you cannot back our project, but are excited about it, tell your friends.
DCS WWII: Europe 1944 requires a large concentrated community effort to become successful.
If you are a journalist, please get in touch.
If you are a member of a flight sim community, please mention our kickstarter on your forums. If your friends have questions, send them here, or send us to them.
We only speak English and Russian. If you are a member of an international flight sim community, help us spread the word in your language!
Please help us get there. We cannot do it on our own!

Thank you very much. We, everyone, myself personally, are unbelievably excited about tomorrow. See you then!

Nate
 
Last edited:
Couldn't project manage his way out of a wet paper bag. My money's staying in my pocket, but I look forward to being proved wrong.
 
Nate read the whole page, check the bit at the bottom

Go to the bottom of the page , does this mean no multiplayer or am I reading this wrong ?

Risks and challenges Learn about accountability on Kickstarter

The general risks are always the same: trying to do too much with not enough money and not enough time.
We've been doing flight sims long enough to know that, and we've been doing it long enough to, hopefully,
know how to avoid it.

The risks are always there. Unfortunately, there are always some things that you just don't know. Writing
complex features from scratch always has that risk. We can't count the number of times when something
we thought would take a month ended up taking two, and something we thought would take a week ended up
being done in two days. It can go both ways, but of course, it's usually the former.

The project does contain some unknowns, most importantly the currently unfinished landscape engine,
and the multiplayer module. The multiplayer module is in fact so unpredictable that we've taken it
out of the kickstarter completely
. We're going to work on it, but we'd rather not tie the overall schedule to it.
 
Last edited:
A WW2 ARMA like sim would be brutal, the guns back then were pretty bad so that'd set it apart from the rest if they simulated that, which they 100% should. Even the best WW2 shooters (RO, BF1942, MOH:AA) have arcadey ballistics.
 
A WW2 ARMA like sim would be brutal, the guns back then were pretty bad so that'd set it apart from the rest if they simulated that, which they 100% should. Even the best WW2 shooters (RO, BF1942, MOH:AA) have arcadey ballistics.

Have you ever tried the I44 mod for arma2 ? It is pretty good
 
Nate read the whole page, check the bit at the bottom

Go to the bottom of the page , does this mean no multiplayer or am I reading this wrong ?

Apologies, you are indeed correct, how did I miss that? I assume that this is only initially and it will be added later?

Nate
 
Apologies, you are indeed correct, how did I miss that? I assume that this is only initially and it will be added later?

Nate

How did you miss it ? ... you are not alone in that.
There is a reason they hid that little titbit of info at the very bottom of the page
 
Don't people play DCS multiplayer already? I assume its something to do with the dedi server, or have I got it wrong?
Kickstarter seems to be doing ok, over 35% funded after 2 days, with a few people pledging 1k!
I re downloaded DCS world, and forgot how much fun it was, especially as its free!
 
Here's the explaination given.

"Finally, we have huge plans for the game’s multiplayer component. They are outside the listed kickstarter goals because they are a bit too ambitious to fit into the kickstarter timeframe, and because they also stretch to other products in the DCS line. We feel that multiplayer is a huge part of any flight sim’s success, and with Oleg Maddox and some of his former teammates, we have an incredible team that can both design a great comprehensive approach to multiplayer on paper, and implement it into robust, exciting gameplay"

"Ultimately, we are building a robust multiplayer module that covers all aspects of the spectrum from gratuitous free-for-all to rigid historically realistic cooperative, both centrally- and community-run, with persistent online record-keeping and many other features that keep the online war current and exciting for years to come."

Nate
 
33 hours to go!!!


$1 gets you 3 planes at launch - Spitfire, P-47 and Bf-109.

$30 gets you 5 planes - SPitfire, p-47, Bf-109, and two out of P-51, FW-190D, Me-262.

$40 gets you all the planes.


All planes will be made to the same standard in terms of aerodynamics, physics, systems, etc as the best in class DCS P-51 by Eagle Dynamics.

Me-262 will only be made if $150K are gathered, seems almost a formality now as it stands at $137K now and project will continue to gather funds through Paypal after the closure of Kickstarter.

(I should note that you will NOT need to pay for repairing airplanes, ammo and "pilot training" like in some MMO like Warthunder, the initial price for the planes is the final price- unless you buy more planes)

Terrain will use a new (to DCS) EDGE graphics engine that is used in commercial simulators (costing up to $20million each) like this one:


Kickstarter page: http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944
 
Last edited:
Fantastic! great find thank you.

Pledged $40. :)

EDIT: Glad I saw this post today otherwise I would have been too late! ;)
 
Nice!

"If the project is commercially successful, new versions of existing aircraft as well other new aircraft, focusing on both existing and new WWII battlefields, are already in our plans.

A flyable B-17 is at the very top; other famous planes like the Hawker Typhoon IB, Douglas A-26B-15 Invader, FW.190A-5, Lockheed P-38J-15, de Havilland Mosquito FB.VI, and others should follow."

Being able to team up with your mates in a B17 would be awesome. Also like to get my hands on a Mosquito! ;)
 
Back
Top Bottom