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DCS WW2 Kickstarter

again, why the kickstarter? Oleg's pockets should be lined by now, hes been in the game for years! And besides hes probably already nearly finished most of the models for DCS world anyway...

he still hasn't followed up on the Nevada map I paid for about 3 years+ ago with DCS A-10!!!!!!
 
I don't get why people are backing this I thought kickstarter was for people to who have nothing behind them to get something off the ground - these guys have surely made thousands from previous titles. So many abuse it now to dangle something pretty infront of people so they throw money at it. Plus as said already CoD was a mess so as much as I want a new WW2 sim I'll be waiting to see it come out first.
 
So let me get this straight, I can get the game for $1?

Why are people paying $40...

$0 - one plane (not yet decided which)
$1 - 3 planes
$40 - 6 planes ($150K has been reached so Me262 will be made for sure now)

It's a strange pricing model - but hey...


Think I'll stick with 777 studios work, they can at least release working products.

777 have certainly earned their respect. Their Il2:Stalingrad shapes up very nicely too.

I don't get why people are backing this I thought kickstarter was for people to who have nothing behind them to get something off the ground - these guys have surely made thousands from previous titles. So many abuse it now to dangle something pretty infront of people so they throw money at it. Plus as said already CoD was a mess so as much as I want a new WW2 sim I'll be waiting to see it come out first.

Oleg is there just for show, Ilya Shevchenko (CLOD crisis manager) handles DCSWW2. KS is there to add to the rest of the money that he already put into the project. You can not make a game of that scale for $150K, not even close.

4 hours left! THis deal is pretty awesome when you consider tha p-51 costs $40-20(when on sale) by itself. The $1 is a no brainer, and $40 sounds good too.
 
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Yep, unless KS gets a ton of non-payments, it will succeed :)

Last chance, OCUK! :) 30 minutes left

$1 gets you 3 planes at launch - Spitfire, P-47 and Bf-109.

$30 gets you 5 planes - SPitfire, p-47, Bf-109, and two out of P-51, FW-190D, Me-262.

$40 gets you all the planes.

 
Beta is promised for this spring, full game next autumn. Not many promises on net code optimisation- thats down to ED anyway, not RRG, but single player was promised to have great training campaigns.

How can this not be worth $1? Has the world gone mad? :D
 
Beta is promised for this spring, full game next autumn. Not many promises on net code optimisation- thats down to ED anyway, not RRG, but single player was promised to have great training campaigns.

How can this not be worth $1? Has the world gone mad? :D

NO MP are they mad?

They never finished CoD either, so why should they get my money?
 
CLOD was a PR disaster, Oleg promised the world, so "finishing" on a promise like that... it was never gonna happen. Luthier was only CLODs crisis manager and ED have nothing to do with CLOD, in fact they sneered at at all along back then :)

But the question is not THEM getting your money -the required amunt is there already, but YOUS getting the value for money ;)

Oh, and MP will be in, they are just not promising for it to be different from ED's current effort as I understand.
 
If they remade all the content from IL2 1946 in the DCS engine (including epic amounts of aircraft and PROPER campaigns), I'd probably give them £10000. 5 A/C? Nope.
 
If they remade all the content from IL2 1946 in the DCS engine (including epic amounts of aircraft and PROPER campaigns), I'd probably give them £10000. 5 A/C? Nope.

You do realise that modern (CLOD, DCS, ROF, IL2:Stalingrad- regardless which one) ONE airplane is a lot more work than a whole line of airplanes in older game like Il2? And even IL2 had about 20 planes at launch I believe, the hundreds that feature in Il2:1946 were accumulated over something like 10 years of its life.

3D models of externals, cockpits, working systems, aerodynamics - all are vastly more complex in all modern flight games apart from WarThunder, World of Warplanes and the like.
 
I do realise it's more work, of course.

But when you've already got a proven game engine like the DCS engine, which I will agree is very accurate and has taken time to get that way, you don't have to start from the ground up everytime!

I'm pretty sure the Spit will end up have recycled aspects from the P-51 they've already finished. That's why I don't understand the kickstarter, or the pay-per-plane system.

To me this just smacks of DLC culture hitting the flight sim community, and someone who has been in the FS game for 15 years or so should be prepared to fund game development himself rather than taking pledges in my opinion.
 
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