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- Joined
- 21 Apr 2016
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- 1,967
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- Oh Canada!
Are some of you old enough to remember a time when a game was actually completely finished and polished (obviously still within the margin of human error) BEFORE it was released? Because there was no internet and no way to push patches to users? When you could buy Super Mario bros 2 and pop it in your NES and you never needed to install anything, download any updates, etc? And you got the WHOLE game, on one cartridge, all at once. No expansions, no DLC, no loot packs. Everyone got the same game. A finished, whole, uncut game.
Then the BS started. It was slow and gentle at first. Once most PC gamers were online devs realized that they didn't need to TOTALLY polish a game before they released it. So what if it doesn't work on machines with X and Y hardware configurations? Screw those people. We'll take their money now and we'll push version 1.1 out to them to fix those issues in a month or two, and in the mean time they can go play outside with their friends.
Then the BS started to get a bit more severe. Enter the game expansion. "Hey, we know you payed $60 for Big Max's Smackdown Time 3... and you finished it... and you enjoyed it. So how about you give us another $25 and we'll give you a few new levels to play in the game! Maybe with a whole new story line!" People were irked. Suddenly, not only did your initial investment NOT guarantee a finished polished game, now it didn't guarantee the ENTIRE game. But we bent over and took it, and it became the norm.
Then devs got more greedy. It became more and more common for games to be released in a broken state, and the expansion became DLC, where DLC was basically like an expansion, but usually with less new gameplay content- and hell, sometimes it wasn't new gameplay content at all, it was just a shiny orange gun and some upgraded grenades, or some kind of pig dog wolf for you to ride around on and get from A to B faster. Where expansions would cost lets say 10,000 man hours of work to produce, DLC could be produced in just a couple of hours! Take the M16 from the game, make it orange, make it louder and more accurate, pack a pig wolf dog in with it, and charge $25. We grimaced, but many of us bent over and took it again, and bought the orange gun and the pig dog wolf.
Then the insanity started. "Free to play" mobile games that suck people with addictive personalities into spending thousands of dollars on in-game items, the production time for which in no way whatsoever merits the cost. This was no longer "art" like 8 hours of new gameplay, this was just money grabbing by increasingly greedy developers and publishers.
And now we arrive at today. Pay to win. Remember when PVP games were BALANCED? Zerg? Protoss? Terran? They all balance out. But hey! What if I told you that for only $50 you could buy the purple hydralisks and have an advantage over those other morons who weren't smart enough to also shell out $50 for the purple hydralisks?
And now Bungie... my beloved Bungie... is NERFING people's XP progress in Destiny 2 if they haven't payed their game dev overlords enough money. No longer is it just pay to win, it's pay to level up XP...![Frown :( :(](/styles/default/xenforo/vbSmilies/Normal/frown.gif)
This is completely out of control. I REFUSE to buy any kind of expansion, DLC, or addon. I am of the Atari, intellivision, NES generation. I will buy your game, and I expect a FINISHED game with a level playing field, and no BS. If you s.o.b's hadn't gotten me addicted to videogames over the course of the past nearly 40 years I would boycott them... but I need my fix...
Then the BS started. It was slow and gentle at first. Once most PC gamers were online devs realized that they didn't need to TOTALLY polish a game before they released it. So what if it doesn't work on machines with X and Y hardware configurations? Screw those people. We'll take their money now and we'll push version 1.1 out to them to fix those issues in a month or two, and in the mean time they can go play outside with their friends.
Then the BS started to get a bit more severe. Enter the game expansion. "Hey, we know you payed $60 for Big Max's Smackdown Time 3... and you finished it... and you enjoyed it. So how about you give us another $25 and we'll give you a few new levels to play in the game! Maybe with a whole new story line!" People were irked. Suddenly, not only did your initial investment NOT guarantee a finished polished game, now it didn't guarantee the ENTIRE game. But we bent over and took it, and it became the norm.
Then devs got more greedy. It became more and more common for games to be released in a broken state, and the expansion became DLC, where DLC was basically like an expansion, but usually with less new gameplay content- and hell, sometimes it wasn't new gameplay content at all, it was just a shiny orange gun and some upgraded grenades, or some kind of pig dog wolf for you to ride around on and get from A to B faster. Where expansions would cost lets say 10,000 man hours of work to produce, DLC could be produced in just a couple of hours! Take the M16 from the game, make it orange, make it louder and more accurate, pack a pig wolf dog in with it, and charge $25. We grimaced, but many of us bent over and took it again, and bought the orange gun and the pig dog wolf.
Then the insanity started. "Free to play" mobile games that suck people with addictive personalities into spending thousands of dollars on in-game items, the production time for which in no way whatsoever merits the cost. This was no longer "art" like 8 hours of new gameplay, this was just money grabbing by increasingly greedy developers and publishers.
And now we arrive at today. Pay to win. Remember when PVP games were BALANCED? Zerg? Protoss? Terran? They all balance out. But hey! What if I told you that for only $50 you could buy the purple hydralisks and have an advantage over those other morons who weren't smart enough to also shell out $50 for the purple hydralisks?
And now Bungie... my beloved Bungie... is NERFING people's XP progress in Destiny 2 if they haven't payed their game dev overlords enough money. No longer is it just pay to win, it's pay to level up XP...
![Frown :( :(](/styles/default/xenforo/vbSmilies/Normal/frown.gif)
This is completely out of control. I REFUSE to buy any kind of expansion, DLC, or addon. I am of the Atari, intellivision, NES generation. I will buy your game, and I expect a FINISHED game with a level playing field, and no BS. If you s.o.b's hadn't gotten me addicted to videogames over the course of the past nearly 40 years I would boycott them... but I need my fix...
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