Heh love the last paragraph.
IMO - tho it could just be the design choices developers have made - havok tends to produce more realistic appearing results... but doesn't suit game environments as well as physx which tends to be a little more flexible.
IMO - tho it could just be the design choices developers have made - havok tends to produce more realistic appearing results... but doesn't suit game environments as well as physx which tends to be a little more flexible.