Associate
- Joined
- 8 Oct 2004
- Posts
- 2,283
I'm gonna expand upon what I wrote earlier.
The thing I'm not convinced that you understand fully is that there is zero user-perception when it comes to colour on monitors. A monitor is either displaying proper accurate colours or it isn't. Accurate to the original content, the colour profile and to your prints etc. If this stuff didn't matter then colourists/graders in film wouldn't exist for a start. Websites are designed with specific colours, graphic design images/illustrations etc - all the same.
How much of any one or more colours is visible to you on your own screen is down to whether or not it's properly calibrated. Of course you're never going to get absolutely 100% accuracy, as you say, which is expected. But at the very least you should be trying to get your screen(s) to faithfully represent the original content. Again this will all depend on your output preferences (e.g. AdobeRGB1998 or sRGB or whatever profile you work to) but it also applies to Joe Bloggs who doesn't do any DCC work and just wants to make sure that the movie they've just played on their machine looks like the creators intended it to look. Or the game or whatever.
It just makes no sense whatsoever to half-calibrate. Either do it properly or not at all. I really can't see any justification at all for manually fiddling with your screens to make it more "pleasing" when all you are doing is guaranteeing that the output will vary from the original as intended.
The thing I'm not convinced that you understand fully is that there is zero user-perception when it comes to colour on monitors. A monitor is either displaying proper accurate colours or it isn't. Accurate to the original content, the colour profile and to your prints etc. If this stuff didn't matter then colourists/graders in film wouldn't exist for a start. Websites are designed with specific colours, graphic design images/illustrations etc - all the same.
How much of any one or more colours is visible to you on your own screen is down to whether or not it's properly calibrated. Of course you're never going to get absolutely 100% accuracy, as you say, which is expected. But at the very least you should be trying to get your screen(s) to faithfully represent the original content. Again this will all depend on your output preferences (e.g. AdobeRGB1998 or sRGB or whatever profile you work to) but it also applies to Joe Bloggs who doesn't do any DCC work and just wants to make sure that the movie they've just played on their machine looks like the creators intended it to look. Or the game or whatever.
It just makes no sense whatsoever to half-calibrate. Either do it properly or not at all. I really can't see any justification at all for manually fiddling with your screens to make it more "pleasing" when all you are doing is guaranteeing that the output will vary from the original as intended.