Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,236
It's software vs hardware thread scheduling I suspect. Nvidia's front end means it can take incoming game code and split the CPU draw calls over different CPU threads, AMD on the other hand has hardware scheduler (slimier to the old Fermi cards) which if the developer hasn't coded for (most don't) you end up overloading the main CPU core at lower resolutions.
Great little tidbit, thanks! Fury/Vega performance makes a lot more sense now.


