Developing a game

A game where you have to go around a city.
Right, so instantly I have a large fuel bill as I have to travel to the nearest gameable city... Not impressed. Then I have to find enough players to play with/against.
Far better if I can access a server in that city and play from home or whatever.


As for what games I like in general... Right now, there are too many games like each other.

Temple Run
Match the symbols
Candy Crush
Logo quiz
Angry Birds
MMORPG
Sims and Civ type stuff
Mafia City
Peggle
Texas Hold 'Em

Loads of games all 'variations' on the same theme... often just with something minor like different colours.

I liked Mass Effect: Infiltrator, Flow Free: Bridges, Hack RUN, StarPagga, GL Tron, My Paper Plane, the 8 Ball Pool suite and Move The Box.

No idea if these are better on a tablet as I play on a mobile phone, so controls have to be large, simple and responsive, or not particularly dependent upon reaction time. A number of potentially good games have sucked due to the touchscreen control pad emulation. Some of the better ones used the tilt sensors instead.

In general, I'd be looking for something I can access quickly and play for just a few minutes at a time, or something that will engage me until my battery gives out.
 
Sorry but that is the most generic game idea, to essentially "simulate real life", everyone would like the ultimate form of escapism. There's a multitude of reasons why it hasn't been done, and why it shouldn't, especially if you are actually an "Indie Dev", but just being an ideas guy wont get you anywhere. Literally everyone has ideas for a game, the possibilities are endless. You need to specialize in one or two specific role; art, design, coding, etc. If you are building an engine though then that's pretty good :) But maybe don't dive in too deep like with your original idea, scale back a bit, start simpler.
 
Steampunk RPG please!

Actually one genre of game that IMO works really well on phones is turn based strategy/rpg with turn based combat, and there don't seem to be many of them.

So if you could make a decent Steampunk setting RPG with turn-based combat, I think you'd find a niche in the market ;)
 
The idea I came up with for one game was to create a real life experience. I wanted to create a game where you'd choose a city of choice and be able to move around the city and interact with other people, real people of course not computer generated.

...but I can do that anyway. It's called leaving the house and experiencing real life.
 
Use the Video Game Name generator (http://videogamena.me/) and write a game around the name. Some quick ones...

The Castle of the Raccoon Unit
Extreme Fantasy Hop-A-Bout
Intellectual Mummy Through Time
Radioactive Ghost Superstar
Magic Dog Dance Mix

A similar idea gave us the magnificent "Magnetic Shaving Derby"!

 
You should totally make a game about zombies. First, you build some zombies, and send them to zombie some zombies in a massive flying zombie. Meanwhile, your zombies are harvesting zombies for zombies, which you need to spend on more zombies. When a player zombies their zombies against another other zombies, they attack each other until all their zombie is depleting. The zombie with the most zombie left is the zombie.

You can upgrade your zombies, so they can zombie more zombies. But be careful, lose all your zombies and you're zombied.

The world needs more zombie games.
 
Sorry to think this but without a clear and definite vision yourself then you are doomed to not succeed. You have a component that you want to include and you want people to interact. However, how are you going to do this and how are you going to reach that threshold where people are available to interact with? You say you are using your own graphics engine but want to publish for PC, Android and iOS and you are using Blender. Which begs the question why not study that but use something that is known to work - Unity. Unity network code sucks donkeyballs really so you would have to rewrite that part anyway so that is a learning process in itself. However, it will enable to your to prototype ideas quickly and painlessly. Even if the endgoal was then not to use Unity. But you kind of need ideas first to run with and you don't seem to have that. Break it down - describe it exactly in one sentence - then fill that out - settings, aesthetics style, player interactions, components etc. Use a design template. I really do think you need to follow your dream not someone elses otherwise you will just not finish as the motivation will just not be there.
 
Make a more real life version of Hay Day, i.e. you have to slaughter your pigs to get bacon etc :)
 
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I suppose I could start creating arcade games and distribute them. Also they would probably look good on my Arcade machine if I didn't make it specifically for mame! xD
 
Just like to let you know that me and a friend have worked on a program that converts blender files into game objects allowing them to work with OpenGL.

The program has been put to the test and was able to create a test room for development purposes. I will keep you guys updated and do hope to release some screenshots!
 
Just like to let you know that me and a friend have worked on a program that converts blender files into game objects allowing them to work with OpenGL.

The program has been put to the test and was able to create a test room for development purposes. I will keep you guys updated and do hope to release some screenshots!
 
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