Soldato
- Joined
- 4 Mar 2006
- Posts
- 3,712
- Location
- Wales
Well I'm currently compiling a report for some coursework for my degree (Computer Games Development - Glamorgan Uni), with regards to the development AI has undergone since the early days of games (such as Space Invaders) to modern day games. I would love it if you guys could fill out at least some of this, as I need to get the ideas/thoughts of others on this subject matter.
1. What was the first game you played that included fully functional AI? (AI that made decisions based on it's environment, not like the patterns and preset or random things of Space Invaders).
2. What, in your opinion, have been the biggest leaps in the AI industry?
3. Where do you see the future of AI in games going? Do you, for example, feel that it will continually evolve until it becomes hard to differentiate between human controlled and AI controlled characters, or do you think we are reaching a plateau in the standards of AI?
4. Is there anything else you feel you wish to contribute to this?
Thank you for your time all
1. What was the first game you played that included fully functional AI? (AI that made decisions based on it's environment, not like the patterns and preset or random things of Space Invaders).
2. What, in your opinion, have been the biggest leaps in the AI industry?
3. Where do you see the future of AI in games going? Do you, for example, feel that it will continually evolve until it becomes hard to differentiate between human controlled and AI controlled characters, or do you think we are reaching a plateau in the standards of AI?
4. Is there anything else you feel you wish to contribute to this?
Thank you for your time all
