With No Man's Sky continuing the trend of recent years of kicking off a major poopstorm because something the developers mentioned during development may or may not be in the final product....question:
Should we go back to the old days, where there was usually zero said by a developer prior to the release of a game where the first exposure the gaming community got to a game was a magazine review after it went gold?
Should we embrace the Star Citizen model, where development is completely transparent?
The current model where developers frequently talk about a game while it is in development seems to be a recipe for disaster in the age of Reddit etc. It just doesn't seem to work.
As a developer, I don't think you can *ever* talk about *anything* in a game that's in development and be 100% sure it's going to end up like that in the final product, or even be there at all. There are too many things that can change. It's not just "we ran out of time" either. Sometimes it's a technical problem that can't be overcome. Sometimes it just turned out to not work well once implemented. Sometimes it unbalanced the game too much. Sometimes the early test feedback was terrible. Sometimes it just didn't 'fit' once it was in the game.
Any time this happens, it's now a 'lie' and the community goes nuts. So...say nothing? Say Everything?
Should we go back to the old days, where there was usually zero said by a developer prior to the release of a game where the first exposure the gaming community got to a game was a magazine review after it went gold?
Should we embrace the Star Citizen model, where development is completely transparent?
The current model where developers frequently talk about a game while it is in development seems to be a recipe for disaster in the age of Reddit etc. It just doesn't seem to work.
As a developer, I don't think you can *ever* talk about *anything* in a game that's in development and be 100% sure it's going to end up like that in the final product, or even be there at all. There are too many things that can change. It's not just "we ran out of time" either. Sometimes it's a technical problem that can't be overcome. Sometimes it just turned out to not work well once implemented. Sometimes it unbalanced the game too much. Sometimes the early test feedback was terrible. Sometimes it just didn't 'fit' once it was in the game.
Any time this happens, it's now a 'lie' and the community goes nuts. So...say nothing? Say Everything?