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Direct Storage and Sampler Feedback: System Requirements Released

Damn, my Corsair MP510 is 960GB, does that mean it's not supported? I didn't realise capacity would be an issue. What happens if you haven't got much free space? The capacity requirement is puzzling, surely they should mention free space if it's an issue?

Referencing the speed of SSD would make more sense, e.g. 1GB/s minimum. I wonder whether it's a typo as the page has been taken down.


I wouldn't worry about it for now. Let's wait for Windows 11 to come out so people can test it
 
They are going to have to change that from required to suggested if they plan on any serious uptake. Most people who build their own PC won't meet it.
I know with Ryzen you can enable the CPU's built-in fTPM in the BIOS which will allow Ryzen owners to meet the requirement (I already have it enabled on my 3900X). I imagine it will be the same situation on newer Intel.

See here and on Intel the BIOS setting is called PTT (Platform Trust Technology): https://www.tomshardware.com/uk/news/windows-11-tpm-enable-bios-uefi
and here:
https://www.reddit.com/r/Amd/comments/o7b0zl/windows_11_megathread_is_my_system_compatible_tpm/
 
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Next gen games skipping pc platform confirmed. Consoles better than 99% of PCs out there.

Like barely anyone will have directstorage running :cry: so no next gen for ya.
 
You still need a TPM Header and you need be careful which brand you use on which Mobo as they do not all work on each other and there is also a 20 pin model.
 
And for everyone who doesn't have tpm 2.0, just stick this on your motherboard and boom instant Windows 11

https://www.msi.com/Motherboard/TPM-20-Module

It appears you just need TPM 1.2. MS made a mistake with 2.0 :eek:

It also appears possible to bypass the UEFI secure boot check by using a Windows 10 ISO with a Windows 11 install.wim.

I've ordered a couple of TPM modules 2 and 1.2 in the hope they may work with my old z77x-D3H board, which does have a 20 pin TPM socket. If they don't work then I'll eventually try the bypass. I'd like to wait for the 5950x refresh if possible.
 
It appears you just need TPM 1.2. MS made a mistake with 2.0 :eek:

The mistake was that in the initial system requirements they forgot to mention that Windows 11 have a soft floor and a hard floor.

The soft floor is TPM 2.0, is this what Windows 11 will recommend you have when you try to install it on Day 1.

If you do have not TPM 2.0 but do have TMP 1.2, Windows 11 will present you with a message on the installer saying that Microsoft does not recommend you install Windows 11, but if you wish to continue you can install Windows 11 anyway.


That is the current plan anyway, they may change it - maybe they will remove the pop up message for TPM1.2
 
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Quite steep requirements that will no doubt limit what developers can do in their games for quite some time yet. Will be nice to have our games load in 1 to 2 seconds but the asset streaming is probably something that will take time - so I wouldn't expect to see Ratchet and Clank Rift Apart on PC for a few years

Has nothing to do with any of that, the portal mechanics are simply uninteresting and mostly a marketing piece for the PS5 so they can say their SSD does something. We can do that with basic SSDs, it's no big deal, it's just - again - uninteresting as a mechanic.

https://thegabmeister.com/blog/portals-level-streaming/
 
Microsoft has released the system requirements for DirectStorage and Sampler Feedback

Awwww yea it's happening. I've been hyped for this for a while as I think it could be a serious game changer in the long run. Bit lame it's tied to Win11 though.

Cool. Does this work by default or does it require programmers to implement on a game by game basis?

The engine needs implementation at low level, which has already happened for a some of the major engines because they had to go through re-writes of their I/O systems for the new consoles using basically the same technology. But also to get the absolute most from the tech you need to have fundamental design changes to how games are developed. There's lots of things like loading corridors and slowly moving elevators to mask slow loading times in game, and developers will need to get used to developing for a file system that can handle swapping out assets in just a few seconds. You're starting to see that on the consoles already, the new Ratchet and Clank game is a good example.
 
My system is not compatible apparently. I guess its because i don't have fTPM enabled but not sure exactly.
 
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