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Direct X 12 Demo / Benchmark

DX12 benchmarks and games should be good for a laugh as a lot of err experts are going to be a little embarrassed as I don't think there will be any massive performance gains.

Having said that I could be wrong.
 
Might get nvidia and amd releasing some at some point. Bf4 is apparently rumoured to get a dx12 upgrade as well.
 
DX12 benchmarks and games should be good for a laugh as a lot of err experts are going to be a little embarrassed as I don't think there will be any massive performance gains.

Having said that I could be wrong.

For the most part I think you will be right. If you take a current game engine and ported it to Dx12 you won't see much difference, the drivers have a bigger impact. Look at the mantle results, and that is compared to AMD DX which aren't so optimized, the Fury in BF4 is slower in Mantle than DX, because of drivers despite being the same GCN architecture as tonga.

So what will DX12 bring, a pretty mixed bag depending on how much each company optimizes the drivers. It would be safe to extrapolate the current Dx11 driver performance as an indication of the amount of resources each company will invest in DX12 drivers.


Later on there will be games that are designed from the ground up for Dx12, but only when decent Dx12 cards cover most of the market. Then you might get bigger theoretical gains but there won't ever be a Dx11 version to really compare (the game may have a Dx11 code path but the graphics could be very different so not comparable.).
 
DX12 benchmarks and games should be good for a laugh as a lot of err experts are going to be a little embarrassed as I don't think there will be any massive performance gains.

Having said that I could be wrong.

Anytime they get more spare cycles they spend them on effects so it's unlikely games will generally run faster. They are always finding new voxel this and temporal that to shoehorn in.
 
Pop up objects in games should be massively reduced now with dx12 yeah cos of the draw call count being so much higher they can render all them things on screen now with no trouble with fps. Think gta 4 and 5 with distance turned up?
 
Anytime they get more spare cycles they spend them on effects so it's unlikely games will generally run faster. They are always finding new voxel this and temporal that to shoehorn in.

Bloody game developers!
Bloody consumers demanding it!
Has the popularity of minecraft taught these people nothing?
 
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Everyone and their dog pumping up DX12 as the saviour of gaming and when it is finally released there is not a single demo to test it, apart from the 3DMark Drawcall test (which you have to pay for )...What a joke. :mad:
 
DX12 is gonna be awesome :D

But I have said it for a long time, don't expect massive gains to frames, as it just won't happen. Older/crap/AMD CPU's and a decent GPU might well see some decent improvements though.
 
DX12 will have a major impact in the widely used engines, i.e. Unreal 4, Unity 5, Source, CryEngine. DX12 removes a lot of the work done on the driver side and gives much greater control to the engine developers. That means that the more time that can be dedicated to engine development the more improvements you'll see from DX12.

The big engine developers that have teams dedicated to just engine development without game deadlines to adhere to will really push the limits of what is available. We will likely see quite a boost over the next year or so from these engines, so long as you have a card that supports DX12 which most DX11 cards should do.

Game developers that concentrate more on their games and don't have the time to really push a decent DX12 implementation won't have the same benefits. We'll probably see even more use of Unreal/Source/Unity by other game companies because of this.

Vulkan will be going to same way, Metal and Mantle have proven that developers want more direct access to the GPUs and less fudging and guesswork by the drivers. Good things will come of this but sadly not for the smaller studios with their own inhouse engines unless they can find the time to dedicate towards this low level support.
 
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