Direct2D & c#

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15 Oct 2009
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579
So, i wanted to have a play around with Direct2D today but couldn't find any good pages on how to use it in c#. I've plenty of experiance in GDI, and from what i've read Direct2D seems to be a good replacement/upgrade from GDI even in it's early stages.

So does anyone have any good guides saved away in their bookmarks for this?

Thanks!
 
As above, if it's game type development you're doing then have a look at XNA.
If not then use WPF, either way I can't think of many scenarios where you would want to be going direct to the DirectX libraries anymore.
 
It's not for a game it's for a CAD type application that already uses GDI, i was thinking about upgrading it to take advantage of the ani-aliasing etc thats why i was interested in it. I know i could go the DirectX way or XNA way but this is just something that interests me since it's a 'new toy' to play with ;)
 
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