More cr*p from tech 'journalists' that don't even know the shader and texture management units on GCN architecture exist in a FIXED ratio. When your technical knowledge is this poor, anything you have to say will just be PR dribble.
Let me make it EASY. DX12 and Vulkan are about doing lots of WHOLLY INDEPENDENT things AT THE SAME TIME under the explicit control pf the application. Nothing else- nothing else whatsoever.
Other so-called DX12 stuff, promoted by an insanely DISHONEST Nvidia, are about 'features' that can just as well exist in a prehistoric API like DX11.
Game engine coders DO NOT WANT more weird and freaky cr*p from Nvidia and AMD (like Nvidia's impossibly slow ability to have shaders sample into the MSAA buffers). No, they want EXACTLY the same things as DX9-DX11 already give, but with the ability to explicitly issue independent command chains to independent control units on the GPU. AMD currently has lots of control units on its GPUs that can each work on completely unique tasks. Nvidia only has REPLICATING control units, that can break down a SINGLE TASK and set that task working in parallel on multiple GPU blocks.
The best way to think about the needs of DX12 is to consider your CPU. If you are a gamer, your CPU will have 4+ CORES, and the cores are defined as entities that can process wholly unique and independent instruction chains. When using the 4-cores of your CPU, for instance, you do NOT have to find algorithms that can break down to 4 IDENTICAL threads that will simultaneously run on each core (as is the case with Maxwell and Kepler). NO- you can have 4 UNIQUE and unconnected algorithms running at the same time, one per core (as is the case with AMD's GCN design).
Every tech site will be using the above analogy to 'explain' DX12 when Pascal arrives, and Nvidia finally joins AMD in having a TRUE DX12 architecture. Just as every tech site said 2-core CPUs were a joke when only AMD made them, but all agreed 2-core CPUs were the best thing since sliced bread when Intel finally got round to offering the same thing.
But until Pascal arrives, sites like this will carry on (very profitably) parroting Nvidia FUD, hoping you are too ill-informed to notice.