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DirectX 12

  • Thread starter Thread starter Klo
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Klo

Klo

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I know we aren't even into 2nd generation DX11 cards, and most games still require DX9, but I'm making a speculative future thread :p

What do you think the future holds for DX12, do you think any ground breaking features will be added, or will be it be more of a evolution rather than revolution?
 
Without a major revolution in hardware design/performance I am not expecting much, hardware sets the boundaries in the graphics world.
 
Microsoft are already well under way with development on the next version of Windows.

I read some where they are shooting for a two year development cycle.

So we are looking at 2012, which is pretty soon.
 
I think Xbox will be DX 11 as Windows 8 wont be out until 2012 at least. That will be good for most gamers on PC though as the current versions of Graphics cards will be in sync with consoles, so the games will be better ports and they can port games from PC to console depending on development route. DirectX 9 was around for 5 years before a change to DX10, so i think things need to settle down as unless DX12 is absolutely mind blowing, people wont be interested, especially game developers.
 
Given how long an innings DX9 had I'm not evening begging to speculate what DX12 will hold for the future. DX10 was a big step forward over DX9 and DX11 has refined and improved the API ti what it should have been in 2006.

I agree with Superewza it would be nice to see developers embrace OpenGL more (if only to get more games working with Linux), I believe ID software is the only major studio that still religiously uses it nearly every else uses DirectX.
 

Yes, it just wasn't marketed with any bit of sense.

Of course, even DX11 is inferior to OpenGL 3.2 considering how it's lighter on resources, better coded and can support tessellation which can be added on and compute shaders, which can be replaced by OpenCL. Not to mention it's multi-platform.

Hell, devs only use DX because of Microsoft's huge amount of money for bribery. Bearing in mind of course that PS3 games use an API based on OpenGL 1.x.

Oh, and it looks like OpenGL 4.0 is out now :)

OpenGL4_610x344.jpg
 
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It was, hell it needed a whole new OS kernel just to support it as the previous kernel just wasn't good enough. It wasn't/hasn't been around long enough for developers to truly show what Dx10 is really capable of, again I go back to what I said about DX9 that has been around for years and it wasn't until 2005 when we really got to see games that matched all the tech demos that were used for earlier DX9 promotion.

The other problem for DX10 was it's botched implementation which I blame both Microsoft and Nvidia for and the fact it was delivered on one of the most universally unpopular OS's in recent memory which didn't help.
 
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