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Directx10 v Directx11

wow...
although the commentry started getting annoying that is truely amazing

i agree the fella doing the vid is a tad annoying but i like his enthusiasm and i'd probably have felt equal levels of enthusiasm had i been watching that as he was. i was totally blown away by the capabilities of dx11, it's surpassed my expectations. imagine the next generation of games! :cool:
 
Ok, I have to admit this is awesome. I just hope it translates well into games as DX10 never lived up to the massive hype.
 
Codemasters and a few others are getting their act together which is good to see! and DICE seems to be working on a DX11 title too (not bad company 2 but something after, although the 2nd is DX10)

Everything is in place we just NEEEEEEED game developers to move their butts as AMD/Microsoft have, you know like in a years time we shouldn't have to say oh is this game still gonna run DX9 how disappointing instead we should almost expect DX11 in every PC game we buy and when the new consoles are released DX11 must be the targeted version not DX10 or 9 otherwise graphics are just not going to progress at the rate they have done for the last 10 years

The sad thing is that most of the big titles next year like mass effect 2, assassin's creed 2, bad company 2 will not support DX11 and most likely not DX10/.1, even through a patch but really if we want the direct x ball rolling we should expect these games in DX11 but I don't see it happening which is mighty lame!!!
 
this video clearly dramatises the differences between the two. I understand the new software makes it easier to produce greater quality textures etc but surely they have just put more work into the dx11 stuff than the dx10. some of it just looks like they literally changed the look of the object, not necessarily improved it...

The benchmark thing just looks like the best piece of marketing ever.
 
i want DX11 and 3D...damn your overclockers (the 3D Nvidia demo day was very, very good for those that missed it!)
 
So why can't dx10 run the higher better wireframe version?

I remember when the crysis tech demo was released, one of the things it focused on was tessellation to give better ground images.

edit: Apparently it can't. Parallax occlusion mapping was what I was looking for when I said crysis. Very good demonstration of difference in video below.

 
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