Dirt Demo on US PSN Store

Andybtsn said:
His threads in anything PS3 related are predictably dull.
Actually this has nothing to do with the PS3, I haven't even played 360 version bar the demo, but the PC has lots of bloom/hdr like them 360 screens and I really like the so called overuse of it.
 
KNiVES said:
Edit: for some reason, a bunch of articles is saying the PS3 version runs smoother. I can tell you, this is not the case for me.

Strange on the demo it is smoother for me, and i have played a fair bit of DiRT. I didn't notice any frames dropping at all taking the scooby out a spin.
 
KNiVES said:
Edit: for some reason, a bunch of articles is saying the PS3 version runs smoother. I can tell you, this is not the case for me.

Well I never...!

I'll have to download this and give it a go.
 
KNiVES said:
Well, I can post screenshots that I snapped myself of both, like I did with The Darkness. The PS3 version once again sucks compared to the 360. I can even feel the occasional FPS dip more frequently on the PS3 version too.

Edit: for some reason, a bunch of articles is saying the PS3 version runs smoother. I can tell you, this is not the case for me.


please do :)
 
InwardSinging said:
I thought you got rid of your PS3, i removed you from my friends list after i saw your for sale thread, did you decide to keep it?

Yes mate, I was only selling as bought a house and I needed the 'essentials' but both me and the GF wanted to keep the PS3 so we're selling other stuff :D

I think I removed you anyway from when you got rid of yours?? Add me again.

I blooming sold all my Blu-Ray DVDs thinking I was getting rid of it :(
 
JBeck said:
Just out of interest, tearing usually occurs because of the lack of v-sync, is this the case with the 360 version, no v-sync?
Tearing was a problem I found really annoying on the 360. It bothers me more in games than no Anti Alaising or Dynamic Lighting tbh.

I have yet to come across a PS3 game with any tearing at all yet the 360 had loads.... anyone know why that is?
 
Oh i love comparison sceens they show you so much about the game :rolleyes:
Isnt the PS3 screenshot taken later in the day, as the scoobs got its lights on? Maybe thats why it looks a bit darker. The thing is would you rather have an extra tree and nicer grass or a more stable frame rate with no tearing? I know which one i'd pick and it aint green. The sound is better on the PS3 as its uncompressed 7.1 rather than compressed 5.1, and yes we know not every one can benefit from it but its there anyway.
 
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Andybtsn said:
Yes mate, I was only selling as bought a house and I needed the 'essentials' but both me and the GF wanted to keep the PS3 so we're selling other stuff :D

I think I removed you anyway from when you got rid of yours?? Add me again.

I blooming sold all my Blu-Ray DVDs thinking I was getting rid of it :(

Will do when im back on :)
 
Joebob said:
I have yet to come across a PS3 game with any tearing at all yet the 360 had loads.... anyone know why that is?

I've got a feeling its because all the PS3 games run at 60Hz. There is no longer any distinction between PAL and NTSC on that console (hoorah!). 60Hz is also the native frequency of LCD TVs so the conditions for tearing must be minimal? :confused:
 
Joebob said:
I have yet to come across a PS3 game with any tearing at all yet the 360 had loads.... anyone know why that is?
Not every game has v-sync, having v-sync can hamper the performance of a game if said game wasn't adequately designed for it.

Only game I saw tearing on was Saints Row myself, can't remember anything else.
 
Jihad said:
Not every game has v-sync, having v-sync can hamper the performance of a game if said game wasn't adequately designed for it.

Only game I saw tearing on was Saints Row myself, can't remember anything else.

Splinter Cell is the worst for tearing. Dead rising is not far behind.
 
I remember tearing on Saints Row, Dead Rising, Just Cause, Blazing Angels and a little on Pro Evo.

I tend to notice it a lot though as it's one of my pet hates - I always turn other settings down and force V-Sync on when if I get tearing on PC games.
 
McManicMan said:

erm thats a night time scene so why on earth does the 360 version have a load of sunlight bloom ?



KNiVES said:
Edit: for some reason, a bunch of articles is saying the PS3 version runs smoother. I can tell you, this is not the case for me.

that will be your rose tints then yes , seems your the only person saying so . i trust these reviewers and my own eyes more than someone who slates his ps3 at every chance :p

thyere both pretty identical


on the proper rally level on the ps3 demo i thought the HDR was far too over done. novelty of hdr has worn off now
 
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KNiVES said:
Well, I can post screenshots that I snapped myself of both, like I did with The Darkness. The PS3 version once again sucks compared to the 360. I can even feel the occasional FPS dip more frequently on the PS3 version too.

Edit: for some reason, a bunch of articles is saying the PS3 version runs smoother. I can tell you, this is not the case for me.


From IGN

The three months between the release of the Xbox 360 version of DiRT and the PlayStation 3 have been precious time for Codemasters. It has allowed the publisher to refine its off-roader to within an inch of its life, by tackling a lot of the criticisms aimed at its Xbox cousin. Take the drop in frame-rate issue that reared its ugly head on some of the busier tracks - its been totally stripped away and the PS3 game runs at a solid 30 frames-per-second, even when there are half a dozen cars jostling to get ahead of one another. Some might say the 360 version should've been like that in the first place and they'd be right, but it's good to see Codies has at least used this time to make the best game possible for PS3.

Naturally it runs off Blu-ray too, plus load times have been optimised so you're up and running on the next track in around 30 second, as opposed to the 45-second load times on 360. HDMI makes a difference too, with those oh-so-cool loading screens that display your driver facts appearing sharper and crisper than ever before. Admittedly it's not a huge difference - the average Joe is unlikely to notice on anything smaller than a 40-inch HDTV - but the improvement is definitely there.

The same applies to the audio, which is now cranked out in Dolby 7.1 rather than 5.1. Only those fortunate enough to play on a kick-ass set-up will benefit but it all goes to show that Colin McRae DiRT has been properly optimised for Sony's next-gen machine. Heck, Codies has even included the rubble feature should Sony choose to include it in the next batch of SIXAXIS controllers, but for now you have no option but to race rumble-free unless you hook it up to a force-feedback wheel.

Still, having played through a handful of courses we can honestly say we didn't miss the rumble that much. Sure, it works a treat on the 360 with every lump, bump and boulder felt through the controller, but without it DiRT is still as enjoyable as its predecessor. Indeed, it almost feels faster because of the more stable frame-rate.

As for game modes, the PlayStation 3 version is a carbon copy of the Xbox 360 game, boasting the same 66-race career mode and time trial challenges to get stuck into. However, because it is effectively the same as before the only online mode will be the leaderboard time trials and we'll have to wait for DiRT 2 for a proper fleshed-out multiplayer game. Shame.

Visually it's as spectacular as ever: the lightning effects are superb and the insanely detailed damage model makes this one of the best - if not the very best - looking racers on the circuits. The handling is responsive too, meaning SEGA really has its work cut out when Rally comes out later in the year.

All in all then, the PlayStation 3 version of DiRT takes the solid foundation of the 360 game and improves on it. Not hugely, mind, but enough to make it one of the most exciting racers coming out on Sony's monster this Fall.

Not sure if this talking about the Demo version or a more complete version of the game.
 
My point is, does DIRT on 360 have v-sync disabled to improve performance? If it's enabled on PS3 and still runs smoother then some credit is due, but maybe it's just the 50/60hz thing.
 
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