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DLSS 2.2.9.0 download from Nvidia

It will be interesting if someone tries this version in other games like CP 2077 to check the ghosting there, On Alex screenshot it looks as bad as that guy posted a while ago. :)
i think your theory proved true, they probably lowered temporal accumulation in rainbow six, because that is a competitive game and ghosting would probably ruin the gameplay since missing a shot can mean between death and life in that game

these new dlss versions may not be iterations... but rather specially customized for specific games they run on
 
i think your theory proved true, they probably lowered temporal accumulation in rainbow six, because that is a competitive game and ghosting would probably ruin the gameplay since missing a shot can mean between death and life in that game

these new dlss versions may not be iterations... but rather specially customized for specific games they run on

Doubtful - you'd think they'd have shipped Doom Eternal with a DLL more similar to R6S.

Besides - the whole redesign from v1.x to 2.x was to allow a more generalized approach to DLSS rather than having to train it for each game.
 
I haven't tried 2.2.9, but I used 2.2.6 in Death Stranding and it is a huge improvement. Some fairly common small particles left black trails with its standard DLSS implementation that I couldn't live with, which was especially annoying as DLSS gave much cleaner lines and fine detail (such as inside the distribution centres). The 2.2.6 version removed those black trail artifacts completely. Very cool to see the tech being evolved! And it now runs 4K120 using barely 200W. Great for hot days!
 
There's obvious ghosting/smearing in the 2.1.66 version that Doom ships with, but I'm hard pressed to see (in Alex's image) what the issue with 2.2.9 is vs 2.2.6? Marginally softer maybe?

In terms of actual in-game testing - all I can say is that both Doom and Metro look terrific with 2.2.9 and 2.2.6 - don't take my word though - try 'em.

*Edit* OK, after some pixel-peeping I can see it now - some ghosting in Alex's shot of 2.2.9 - much better than 2.1.66 but not as clean as 2.2.6.
Pixel peeping? :)
E5JLc8BWEAQjq_p.jpg
 
Pixel peeping? :)

Look at the 2nd image - the first one has 2.1.66 and 2.2.9 swapped - or just test 2.2.9 yourself :)

*Edit* OK, just to double check, I took a couple of screengrabs from Doom with VSync off and with motion blur both on and off doing a 180 whip-pan in an area with lots of spikes and detail - there's zero motion artifacts introduced by DLSS 2.2.9 - in fact, it looks pin-sharp and pretty damn awesome!
 
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Anyone with doom eternal through gamepass? Anytime I try to copy and replace the nginx.dll file, it says not enough space even though there is....
 
Grabbed version v2.2.6.0 from: https://wccftech.com/nvidia-dlss-2-...dded-to-other-games-for-several-improvements/

However, several users on Reddit (and elsewhere) are reporting that it's the best implementation yet of the already excellent Deep Learning Super Sampling image reconstruction technique, delivering a sharp image that's also virtually free of any ghosting or artifacts. More interestingly, they've had success in applying the new DLSS 2.2 (2.2.6.0 to be precise) dll file to other games that support DLSS, such as Call of Duty: Black Ops Cold War, Nioh 2, No Man's Sky, Death Stranding, Cyberpunk 2077, Metro Exodus, Necromunda: Hired Gun. Not only did this work, it actually improved the minor issues that DLSS 2.1 still had in those titles.
 
Anyone with doom eternal through gamepass? Anytime I try to copy and replace the nginx.dll file, it says not enough space even though there is....
I can't figure it out either. I think it's to do with the way Windows Store games are packaged, really unfriendly and I remember in the past needing to dig into multiple layers of the security menus to do basic stuff like moving games to a different drive in the past, granting yourself admin, applying to all folders etc etc.

edit: To be clear, I have a different problem, I can't rename the original file, and I can't even change the ownership of the file from "Administrators" (which is odd as I am an administrator) and having assigned my user as owner of the parent folder with cascaded permissions.
 
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I can't figure it out either. I think it's to do with the way Windows Store games are packaged, really unfriendly and I remember in the past needing to dig into multiple layers of the security menus to do basic stuff like moving games to a different drive in the past, granting yourself admin, applying to all folders etc etc.

edit: To be clear, I have a different problem, I can't rename the original file, and I can't even change the ownership of the file from "Administrators" (which is odd as I am an administrator) and having assigned my user as owner of the parent folder with cascaded permissions.

Sounds about right. I have all my games on my D drive but Gamepass games I end up just installing on my C drive as updates start to become a nightmare and it ends up trying to reinstall it on my main drive no matter the chosen path.
 
I think I might know why DLSS results in (incorrect) low resolution textures on some parts of buildings, etc. in CP2077 - there are a lot of unfinished areas of the game with super low resolution placeholder textures i.e.

boqKum0.png


Which is possibly messing with the learning model.
 
I think I might know why DLSS results in (incorrect) low resolution textures on some parts of buildings, etc. in CP2077

DLSS works with what its given by the engine - if you're seeing incorrect textures in Cyberpunk, it's REDEngine causing it.
 
DLSS works with what its given by the engine - if you're seeing incorrect textures in Cyberpunk, it's REDEngine causing it.

I don't think it is - I don't think textures are being reloaded between turning DLSS on and off. Certain texture patterns, mostly on certain parts of buildings rendered in the distance, seem to come out low resolution looking with DLSS on in CP2077. On my 1440p gaming monitor it is noticeable if you know what to look for but on my 43" 4K display it is very noticeable.
 
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