DNF

almost almost doesn't sound too good, it'll probably mean it's out sometime late 2007, though I can't read the article from work.
 
DaveyD said:
almost almost doesn't sound too good, it'll probably mean it's out sometime late 2007, though I can't read the article from work.


Just for you DaveyD :p

Staff shift stirs 3D Realms
Shacknews report of personnel exodus casts doubt on Duke Nukem Forever; developer dismisses headline as alarmist, says game is on track.


Duke Nukem Forever has been in development for the better part of a decade. However, the past 24 hours have seen the game return to the spotlight, courtesy of a report on Shacknews.com.

Yesterday evening, Shacknews posted an article under the title "3D Realms Sees Major Employee Departures, Fate of DNF in Question?" The site cited "numerous sources" as saying that "up to 10 major team members have left the company," including several departures "within the past few days."

Seven 3D Realms staffers were named as having left the company, including Scott Alden, Will Bate, and Andy Hanson. Shacknews later identified four others--Brian Cozzens, Kyle Davis, Keith Schuler, and Charlie Wiederhold--as having departed to another Texas-based studio, Gearbox Software. The quartet is reportedly now working on an unidentified upcoming Brothers in Arms game.

When the Shacknews story broke, GameSpot attempted to contact 3D Realms founder George Broussard, who still had not returned requests for comment as of press time. However, 3D Realms webmaster and longtime staffer Joe Siegler addressed the Shacknews article on the developer's forums.

"I dispute the doomsday scenario painted by the Shacknews headline," Siegler said. "I love how these news stories say 'Up to 10' and everyone thinks that the entire team has left, or the majority have or whatnot. As was pointed out in the story, this didn't all happen like YESTERDAY. We've had others come in recently, and there's more coming in, too. This impression I've been reading about 'over half the team leaving' implies that there's nobody left, and the folks who are still here are trying to muddle through. Hardly."

Siegler also said that work on Duke Nukem Forever was moving ahead. However, he cautioned against inflated expectations for the game, which has been in development since 1997. "Some people seem to think that DNF will be like the second coming of Christ, will solve all the world's problems, wash your dishes, and give you guilt, sin-free orgasms," he said. "It's a game. It will be a fun game."

[UPDATE] Meanwhile, over on the Shacknews forums, Broussard surfaced to assure the public that DNF is almost--almost--done. "Physics and animation systems are virtually finished and shippable," he said. "It's simply maintenance and polish from here on out. We haven't needed to make substantial changes to those systems in months. The changes we have made, were made without great effort. Things are never as bleak as they appear, as is often the case when you simply have one side of the story."
 
Killerkebab said:
Isn't DNF the acronym used in Formula 1 when a car gets totalled and can't finish the race? ;)

Did Not Finish :p

Guess it fits in well with Duke Nukem Forever in that case :D
 
GeorgeB also said that the staff that left, left over 2 months ago. Nothing to see here, other than the tired jokes everyone brings out every thread. ;)
 
GeorgeB said:
Physics and animation systems are virtually finished and shippable

One would hope so at this late stage. Unfortunately the same has probably been true a couple of times in the past, before they switched tack in terms of engines etc. I'd be more interested to hear how far the game is coming along in terms of design (levels, chacters, scripting etc).

There's probably a bunch of devs who could license an engine and knock out an 'almost shippable' modification to the ships/animation system within 6 months. That doesn't necessarily mean that they have a full game on their hands.

I've been looking forward to this game for over 8 years, ever since the 1998 trailer, but I must admit that lately I'm starting to lose interest. Far Cry moved the goalposts some 2.5 years ago, and together with D3 and Source we have 3 very capable engines/games on the market.

It's getting to the stage where even if DNF is a VERY GOOD game, people will still be somewhat disappointed. After all this time, anything short of an AMAZING game will feel like a let down. One can't help but wonder if a better approach might have been something similar to what was adopted for Prey, another 3drealms project. They basically game the game to a 3rd party dev studio (Human Head) and said 'here's the basic principle and design, make us a game out of it). The game has been reasonably well received and they haven't taken much stick for the game coming out a good 8 years late.
 
I wonder what engine they would be using for the game? Ive got a feeling it may well be the Source engine, as a while back 3dRealms ordered a Cease and Desist to modders hoping to recreate some of the Duke3D levels in a fan project. Perhaps they would have recreated an experience too close to the retail copy by doing that?

Another possibility is of course the Prey engine (modified Doom3). Theres a good chance that given their experience with that engine they would prefer to work with it on more than one game.

Given the fact that many people are treating this as the second coming of christ I hope it lives up to the hype :P

Edit: Fixed some typos
 
m0r94n said:
I wonder what engine they would be using for the game? Ive got a feeling it may well be the Source engine, as a while back 3dRealms ordered a Cease and Desist to modders hoping to recreate some of the Duke3D levels in a fan project. Perhaps they would have recreated an experience too close to the retail copy by doing that?

Another possibility is of course the Prey engine (modified Doom3). Theres a good chance that given their experience with that engine they would prefer to work with it on more than one game.

Given the fact that many people are treating this as the second coming of christ I hope it lives up to the hype :P

Edit: Fixed some typos

From going on the 3d realms forum today I get the impression even the staff arn't hyping it up as much as they should be "it will be a fun game, nothing more".
 
m0r94n said:
I wonder what engine they would be using for the game? Ive got a feeling it may well be the Source engine, as a while back 3dRealms ordered a Cease and Desist to modders hoping to recreate some of the Duke3D levels in a fan project. Perhaps they would have recreated an experience too close to the retail copy by doing that?

Another possibility is of course the Prey engine (modified Doom3). Theres a good chance that given their experience with that engine they would prefer to work with it on more than one game.

Given the fact that many people are treating this as the second coming of christ I hope it lives up to the hype :P

Edit: Fixed some typos
Highly doubt it would be Source or Doom3, but from the last couple of years, it'll be a highly modified Unreal 2.5 engine, or maybe even the Unreal 3 engine.
 
HangTime said:
One would hope so at this late stage. Unfortunately the same has probably been true a couple of times in the past, before they switched tack in terms of engines etc. I'd be more interested to hear how far the game is coming along in terms of design (levels, chacters, scripting etc).

There's probably a bunch of devs who could license an engine and knock out an 'almost shippable' modification to the ships/animation system within 6 months. That doesn't necessarily mean that they have a full game on their hands.

I've been looking forward to this game for over 8 years, ever since the 1998 trailer, but I must admit that lately I'm starting to lose interest. Far Cry moved the goalposts some 2.5 years ago, and together with D3 and Source we have 3 very capable engines/games on the market.
Thats my thoughts on the subject too, infact there are quite a few good games always coming out & so i no longer really care if DNF comes out or not.
 
DaveyD said:
Highly doubt it would be Source or Doom3, but from the last couple of years, it'll be a highly modified Unreal 2.5 engine, or maybe even the Unreal 3 engine.
Thats the last i heard of it too, a modified Unreal 2 engine.
 
Good link!

The sad fact is though that most of the time has been wasted. I wouldn't be surprised with all the re-starts if they only had 2 years worth of work right now.

If only they were on EA's payroll lol.
 
badgermonkey said:
Probably a repost, but funny anyway :D Also true ;)



DNF HAS TAKEN TOO LONG

Interesting, but seeing as I can pick holes in a number of the "computer facts" part of it, I cast serious doubt over the legitimacy of the "facts".

Fastest internet connection 33.6kbps? no.
Fastest processor 266MMX? no, the PII 400MHz Klamath core was available.

etc etc etc.
 
paradigm said:
Interesting, but seeing as I can pick holes in a number of the "computer facts" part of it, I cast serious doubt over the legitimacy of the "facts".

Fastest internet connection 33.6kbps? no.
Fastest processor 266MMX? no, the PII 400MHz Klamath core was available.

etc etc etc.


*shrugs*
 
The United States' entire program to put a man on the moon, from Kennedy's challenge to the landing.

You cant say that DNF will be a greater human achievment than that now can we, its taken longer?
 
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