Do all games benift from being installed on Windows XP 64?

I've used XP64 for a while now and I have yet to really see any performance benefits. I run it on 2 systems, one is a Athlon 64 3400 and the other an Athlon X2 4400.

I've found that games such as HL2, even in 64bit mode, don't run any better. Infact on XP64 I'd say it runs marginally worse. I seem to get just a little bit more stuttering than on normal XP. I've also had problems with Farcry in that It crashes out all the time even though I've patched to the 64bit version and added the 64bit extra content. Then there are still the issues of finding a decent firewall/AV app that will run on XP64 as well as other apps that will not run, and trying to find 64bit device drivers can be a bit of a nightmare at times.

Overall I noticed a much better performance gain from going dual core than going XP64. Even if a game doesn't support dual core I can still set all processes to run off 1 core leaving the second core for dedicated gaming. And there are some games that are now optimised for dual core such as Quake 4 with the relevant patch, that runs so much better on my dual core system.

I believe that 64bit will become more widely supported with the release of Vista but it will not be this that drives performance forward, it will be future multicore CPU's, it's only a matter of time before we start getting 3+ core CPU's and when this happens it will give much more performance benefits than a 64bit OS.
 
Runs fine for me.

No driver issues either.
ATI drivers are fine.
Nvidia drivers are fine
Creative drivers are about as good as they ever get.

Using an Ipod - thats your own fault tbh. ;) My iRiver works perfectly well. :D Not a single driver needed.

Epson GT10000 SCSI Scanner even works fine.

64bit works for me.

Simon/~Flibster
 
Sleepery said:
What do you do if you want to play a game online :confused:
Same as you do with a 32bit OS :confused: Won't make a difference. With an OS that is better optimised for 64bit processors I think we'll start to see a better increase. Hopefully 64bit versions of vista will do that.

so... like 3 years after the Athlon - 64!!!!- push pc vendors are still not shipping win xp 64 bit, games are not shipping 64 bit ready

infact what was the point of 64 bit if it was to be implemented soo poorly?
There's no way they could expect people to make the switch quickly, that's why they made sure the processors had good 32bit performance as well. It'll be a long process but I think things will go 64bit eventually. If vista has good support for it, then it may act as a catalyst.
 
Nickg said:
so... like 3 years after the Athlon - 64!!!!- push pc vendors are still not shipping win xp 64 bit, games are not shipping 64 bit ready

infact what was the point of 64 bit if it was to be implemented soo poorly?

To be honest, even in just 32 bit ive noticed a massive jump in performance. Their isnt really any operating systems that are fully stable on 64 bit, so theres no real point in designing games for it just yet. Hopefully when 64 bit is better supported on the operating system side then games will appear more.

Its not the chips that have been implemented poorly, its the software, which i dont think AMD have a huge amount of control over.
 
m4cc45 said:
Actually not quite true - depends on the application the majority of games are 32-bit which means no increase what-so-ever (other than the obligatory speed of processor increase which is negliable compared to graphics card).

Need to look for 64 bit compatible games - which the majority of games being made now are.



Macca
No it is true. XP X64 has enhancements in the kernel to improve the speed of context switching and management of data structures. In effect the operating system itself has been optimised for 64-bit operation. Any optimisation in the kernel lends itself to larger gains lower down in the system with application software like games.

FatRakoon said:
XP64 does not NEED more RAM... It is written to make more use of the RAM
So you've just contradicted yourself? :p

Here are the facts:

Any X64 operating system uses roughly the same amount of RAM as its X32 counterpart. The difference is negligable.

However (and that's a big one), when application software has been compiled to be x64 native then the memory requirements shoot up quite exponentially. A 32-bit data store is 4 bytes. A 64-bit data store is 8 bytes! Now consider the number of data stores that large applications (like games) have which are in memory at all times is probably a couple hundred thousand - that's a lot more memory being used.

You can confirm this yourself by loading up a game (say Far Cry) and viewing its memory usage in Task Manager. Then load up the same game compiled for x64 and its memory usage will be quite a bit higher.

So as more and more software becomes compiled for x64 native then memory requirements for that OS are gradually going to creep up.

Theoretically, 2GB on a 64-bit system running totally 64-bit software is really like having 1GB. Because memory requirements are at least doubled. That is the worse case scenario.
 
Last edited:
That's interesting, hadn't really thought about that. I bought xp64, installed it, installed rivers etc, tried to play steam based games.... no go, tried to play bf2... no go. Nuts, re-format and stuck xp pro back on :(

This was about 6 months ago, have things really improved that much since?
 
Back
Top Bottom