Do you guys use DSR with your games on a 1080 screen?

Soldato
Joined
23 Mar 2011
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11,146
Just found this feature now that i have a 970, so am i right in thinking it lets you run at higher resolutions on lower res screens? so 1440p on a 1080p monitor for example?

i imagine it makes it sharper, just dabbling with it now! do you guys use it? i imagine its good for older games to still maintain 60 +fps but on newer stuff there would be a big performance hit?
 
i tried it in pillars of eternity but dont think it works well with that one, however it seeme to work if i changed desktop res aswell but the text then had a bit of blur to it.
 
just had a little play in CS:GO, can pop that up really high and maintain really high fps. dont really notice it until you look at it side by side (i took a few shots both 1080p, and higher) much sharper textures etc :) nice feature
 
Shouldnt have dabbled into this.. Now i want a new monitor as i think the 970 can handle games fairly well above 1080! Off to the monitor section i go :)
 
I'm finding my 980 copes pretty well at 1440, although you will still have to turn certain settings down in some games if you want to maintain that magical 60fps. I couldn't imagine having to go back down to peasant 1080/1200p resolution nowadays :p

true that :D

so to confirm, this is pretty much running the games at these resolutions, so if i go for a 1440p monitor, i can expect the same performance that im getting using DSR at 1440p on my 1080p screen? no trickery involved? :P

really impressed with the 970, but its made me want this new screen :) been recommended a 25" dell one over in the monitor section so may just go for it :D
 
DSR basically works by rendering the scene as if you had a higher resolution monitor i.e. 2560x1440 if you use that level of scaling with DSR then using that information to try and rebuild the image at your native resolution as closely as possible using semi intelligent filtering - so theoretically you should see slightly higher performance if you were rendering 2560x1440 natively though the filters used by DSR have fairly low performance impact.

Which is why if you screenshot a game with DSR active you get a huge image which is the original image as rendered by the game before any DSR processing is applied instead of a screenshot at your native resolution.

good to know! thanks :) very cool feature imo
 
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