Do you like Quicksave/Quickload?

Caporegime
Joined
17 Feb 2006
Posts
29,263
Location
Cornwall
Just a quick question...

I notice on some indie game forums, a sizeable number of people begging developers not to add quicksave/quickload to their game.

These people want to have to start again from the very beginning, every time the game decides they've failed. And I deliberately word it that way, because some times games are inherently unfair.

Is this simply a case of some people having far too much time on their hands? Is it ePeen waving? Did you complete Max Payne/Crysis without saving/loading once? Would you even bother trying?

I'll be the first to admit I think quicksave/quickload should be available in pretty much every game. No one is preventing you from playing Iron Man in any of those games which have it.

So I don't understand the mentality of some that quicksave should be removed/not added, so that no one can "cheat" as they call it.
 
Keep quicksave. It doesn't do any harm to people who do not want to use it.

I think it is, as you say a certain amount of ePeen tbh. Nobody is forced to use it.

I never use quickload and if I ever accidentally quickload I go mad!!!
 
I never use it myself, and rarely use autosaves because it makes everything more interesting, especially on games like Skyrim, since playing DayZ, as much as I'm bored with it now it really has got me into the whole death is the end idea, Skyrim has an edge it never before had with that.

Especially on Master with a million difficulty mods... without magic or archery... :D
 
It does annoy me when people talk about "save scumming", as if by using quicksave you're some kind of cheat. That's a lot of the reason why I made the thread.

Why do some people look down on you for using save/reload? I certainly don't find it fun to have to keep starting at the beginning, especially if the death was due to bad luck (RNG hates me).
 
f5/f9 is a choice, it isn't cheating, it does make the game very easy but some people don't have the time/patience to not use it. I've never heard anyone say bad against people who use it.
 
f5/f9 is a choice, it isn't cheating, it does make the game very easy but some people don't have the time/patience to not use it. I've never heard anyone say bad against people who use it.

Try some of the so-called "roguelike" games' forums. If you have the gall to mention how nice quicksave would be on one of those, prepare to be lynched ;)

It seems that one of the founding pillars of "roguelike" games (some of which are decent RPGs too), is perma-death, without save/load.

It's an entire genre for ultra-masochists :p Shame then that it will keep even the best examples of that genre with a comparatively tiny audience.
 
Sure I think it is useful but I also like to have moderately frequent autosaves. Sometimes when I play an old game with no autosave I kinda forget and end up losing 20mins of gameplay! This is in part due to many modern games with a console tint having autosaves so often that I never really feel the need to quicksave, unless I'm having a lot of problems in a particular section. The worst is games with inconsistent autosave spacing.

Not all quicksaves are created equal though, the best ones have rolling quicksaves with say 5 slots. This avoids situations where you quicksave in a bad situation (just before you get hit by a rocket say) and overwrite the only quicksave you have!

One quite nice twist I've seen from some games is a limited number of manual saves per level, which makes you think about when you use them rather than just saving after every fight. They become a resource so it gets a bit tactical.

The one area I do find quicksave a bit 'lame' is in boss fights, where you save after each little mini-battle, I found myself doing this in Bulletstorm I think it was.
 
I was chatting with someone on the Bioware forums about Dragon Age Origins, and he/she claimed that when a character was KO'd during combat, they dismissed them from the party so that they would not appear in the game anymore ...said it was 'pure roleplaying' iirc. I just said they were a bit odd.
 
I'll admit I'm not the best at games, but I pay pretty much the money as everyone else for the games I play (well ok I pick a lot up in sales, but you know what I mean). So I don't think that I should be deprived of playing the later stages of the game just because I might not be the best at it and need a bit of help. Also I don't have the time or inclination to replay lots of content I've just done.

I if people were discussing books people wouldn't object to using a bookmark. Or do these same people decide that if they don't get to the end of a chapter then they have to read the whole chapter from the beginning next time they start it?
"If you don't watch an entire season of Breaking Bad in one sitting you have to go back and start at the beginning of the season next time". Doubt it happens.

Now if developers allow you to disable auto-saves so these people get a choice great, but give people more options not less. Better to have them and not use them than need/want them and not have them!
 
if i knew a game didnt have it and i thought it was a vital part, id avoid the game altogether. that said, i cant think of a game where having no quick save is needed.
i also think its just epeen issues with some people taking their gaming career far too seriously.
 
Depends on the kind of game. In a plot-based game I don't want to have to replay the same sections entirely over and over, it breaks from the experience. But with a platform game or a lot of FPS's I don't mind as the challenge is the point of the game.
 
When I was a young child I used to be a bit like that. I liked the challenge of trying to complete a game without saving/dying. But games were generally much shorter then, nowadays saving is just standard.
 
Quicksave is always handy, though I do refrain from using it in some games.

It's needed in games like Stalker where instant death can come at random, or like Skyrim when you're clearing a large dungeon and fall victim to a cheap trap right at the end.

Games like Deus Ex I try not to use my quicksaves to roll back and get different outcomes, things like conversations with npc's or hacking computers/terminals.
 
No-save run throughs of Resident Evil 3 were my childhood.

That and jam, ham & chicken slice combo sandwiches, my shiny Charizard and Beyblades.
 
I absolutely hate redoing bits of a game - especially strong plot based games as mentioned above - (until a good bit of time has past atleast) I generally won't even bother with games that don't have quicksaving.
 
I if people were discussing books people wouldn't object to using a bookmark. Or do these same people decide that if they don't get to the end of a chapter then they have to read the whole chapter from the beginning next time they start it?
"If you don't watch an entire season of Breaking Bad in one sitting you have to go back and start at the beginning of the season next time". Doubt it happens.

I think the difference from that analogy is that you are comparing with non-interactive media that plays out 100% the same each time. In other words:

-Books/TV has no element of skill involved, you are a spectator rather than a participant. Whereas there will be some skill required to complete a game without dying or whatever.
-If you re-read/watch a section of a book/tv show it is identical each time. With games, there are subtle (and sometimes significant) differences.
 
Back
Top Bottom