Depends what you mean by worthy.
If you mean a sense of accomplishing things that not many others can do then I've done that many times in mmo's.
The skill in mmo's is more around controlling the situation, around teamwork and what you do when things go wrong. Any goon can hit autoattack but only skilled mmo players can save their group from dying when the **** hits the fan.
A skilled cleric can keep 6 people alive when they're all getting hit.
A skilled bard can keep 2-3 monsters mezzed while the rest of the group burns down another one.
A skilled monk can keep pulls coming nonstop without training the group.
A skilled tank can keep aggro off the casters even when there's multiple mobs.
Most mmo's aren't designed with PvP as their main intent, if you look at it like that then yes maybe there is less skill but if you take them for what they really are social games where you have to work as a team to survive then a huge amount of skill is required.
If you mean a sense of accomplishing things that not many others can do then I've done that many times in mmo's.
The skill in mmo's is more around controlling the situation, around teamwork and what you do when things go wrong. Any goon can hit autoattack but only skilled mmo players can save their group from dying when the **** hits the fan.
A skilled cleric can keep 6 people alive when they're all getting hit.
A skilled bard can keep 2-3 monsters mezzed while the rest of the group burns down another one.
A skilled monk can keep pulls coming nonstop without training the group.
A skilled tank can keep aggro off the casters even when there's multiple mobs.
Most mmo's aren't designed with PvP as their main intent, if you look at it like that then yes maybe there is less skill but if you take them for what they really are social games where you have to work as a team to survive then a huge amount of skill is required.