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If the pixel size stays the same, then you're just going bigger and bigger with the size.
What you want is smaller pixels, the smaller the pixel the less antialiasing you need.
If the pixel size stays the same, then you're just going bigger and bigger with the size.
What you want is smaller pixels, the smaller the pixel the less antialiasing you need.
so if you have a 22" monitor at 1080p and a 24" monitor at 1080p, the pixels will be smaller on the 22" and will need less AA right?
Unless you're being really pedantic, or in a very few very select games anything over 4xaa is barely noticeable in quality difference.
When Anandtech zooms in a 1cm square area and blows it up to a 5 inch box and shows the difference, yeah its noticeable, just about. In real gaming in all but a handful of games that have lots and lots and lots of diagonal lines all over the place 2xaa will make the biggest difference, 2 to 4xaa is a far FAR smaller quality jump and 4-6 or 8xaa will barely show a difference when you're at 1920x1200 and above.
I always thought it is better to run at the native resolution of the monitor with maybe lower 2 xAA than run at say 1440 x 900 with 8x aa?. In an ideal world max the lot![]()
I always thought it is better to run at the native resolution of the monitor with maybe lower 2 xAA than run at say 1440 x 900 with 8x aa?. In an ideal world max the lot![]()