Does anyone else think open-world maps are now too big?

I thought Sleeping Dogs got it spot on this gen in terms of open world design. Such good game.
 
I thought Sleeping Dogs as a game was great but the world design was pretty forgettable. If you gave me the map and told me to point out any landmarks I just wouldn't be able to.
 
I thought Sleeping Dogs as a game was great but the world design was pretty forgettable. If you gave me the map and told me to point out any landmarks I just wouldn't be able to.

See its the other way round for me, with GTA 4 I wouldn't be able to. Mind saying that I'm only about 15 hours in so I'll give it more time.
 
the bigger the better! Issue on the vs is you miss some things, the pain in the arse is secret packages or seagulls or pigeons! bigger the map, harder to find and i always give up
 
Do I think all open world games are too big? No
Do I think some open world games are too big? Yes.

I think it all comes down to whether there are sections with nothing going on – with very few (or none at all) people and missions. The maps can be as big as they like but they need to make sure that each bit of the map is there for a reason and not just so they can brag ‘the biggest open world game’
 
Apparently the world in Assassins Creed 4 is so big it takes 30mins to sail across the sea..

that doesn't sound fun at all realy, prob first time you do it will be cool but then will just get repetative.
best open world game for me of this gen is batman arkham city, world was big enough and enough in it to keep you going
 
that doesn't sound fun at all realy, prob first time you do it will be cool but then will just get repetative.
best open world game for me of this gen is batman arkham city, world was big enough and enough in it to keep you going

Assassins Creed 4 offer quick travel so hopefully wont be too bad.
 
Well that's what I'm getting at. Now, when I accept a mission and the marker comes up at 3000 metres away, it just seems a separate chore that I drive and follow the markers. I don't really take much in and the driving is just something I have to do. It just seems, to me, a bit of a waste that I'm not taking in the open-world environment that I loved on smaller maps where I would know most of the streets and routes. I'm just blasting through the map as quick as I can to get to the next mission.

You can play with it turned off, I just choose to leave it on and let it guide me, taking the odd shortcut when possible. I agree though it can end up feeling as if you're working at something rather than playing a game for fun when there's all these "drive to X" parts of missions, but personally I feel that anyway with or without GPS.
 
can't believe red dead redemption hasn't been mentioned yet.

now that is one big open world game.

i don't know how long it would take to travel from one end to the other, but probably long enough to make you bored.
 
can't believe red dead redemption hasn't been mentioned yet.

now that is one big open world game.

i don't know how long it would take to travel from one end to the other, but probably long enough to make you bored.

Well there's a trophy called Hit the Trail to get from Blackwater to Escalera before sunset, doesn't take too long to do maybe about 10 minutes and it's not such a bad ride if you can appreciate the game's scenery.
 
Games in general are too big for me now, I haven't started or brought some games as I know I don't have the time or don't want to dedicate the time to finish them. A lot of the times I start a game, then life gets in the way and by the time I get chance to play it again (weeks later), I've forgotten what I was doing and sometimes how to play the game. Often I get bored of the game before I finish it too.

I can pop in super mario world or a link to past and can remember everything about the game, and don't mind replaying the game again and again.
 
I think Vice city had the perfect size map, it was big enough that it felt like a city but small enough that i knew where all the paint and spray and police bribes where without looking at a map. GTA SA was way too big in my mind and have 3 cities in it didn't really add anything in my mind.
 
Bigger the better on one condition, they actually fill the area with content. Pointless to create a huge map and fill it full of nothing!

Currently playing through Skyrim (started again when legendary arrived) and I made the decision to never use fast-travel, it's probably one of the best decisions I've made in a game. Sure its takes hours to do the quests but you quickly start to recognise sections instead of travelling there once and always using fast-travel after that. May sound boring to some but it's a great way to kill a few hours :)
 
I'm not too keen on games when you go to a mission, then need to walk/drive/climb miles to get to the next objective, I'll usually use some form of fast travel if it's available - even that can get annoying if you use credits to get there

big maps can be great if i'm in the mood for exploring, dunno how big tomb raiders map is but I rally enjoy roaming round there, prob because it's interesting to me
 
I tried walking across the Flight Simulator 2004 map once but got bored after a couple of hours:D

I'm enjoying the Saboteur map at the moment, plenty of built up areas and stuff to do but not much 'countyside' between them.
 
Not big enough for me.

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