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No ATI has no response to physx, havok on GPUs is intels gig at best and a long way behind physx.
No doubt the ATI brigade are hard on my heels.
As stated above
Does ATI have their own version of physx or is it Nvidia only stuff?
Thanks.
this, again? seriously?
Lets see, Havok physics api is used in, lets see, a huge amount of games, lots of the triple AAA titles. it will soon have hardware support on EVERYTHING out there, intel, ati, Nvidia. Its looking increasingly likely that there will be no Physx support on next gen consoles and all of them will support Havok, aswell as havok being free, wide spread already, in most of the best games out, not a hardware hog, etc, etc, etc.
its beaten Physx hands down without any hardware acceleration and when it gets it, unlike the utterly failed physx it will launch with full support to all the brands of gpu's. How did it do it, and continues to do it, massive support, never charge companies massive money to use it, wasn't reliant on hardware at any stage while it became a widely used product.
They don't need a response to physics, CPUs will be fine for that purpose for a long long time, anything else is just Nvidia marketing garbage.
As usual you completely miss the point of what I'm saying and go off on a rant.
Game development has already reached the limits of CPU physic there has been loads of cool features cut from games because its impossible to run them on the cpu but the average consumer nevers sees these cut features.
So the response is to cut features on the graphics side because the GPUs will be too busy running physics? It's a shame that processors are improving at such a rapid pace, and that we will see 4ghz+ 6-core 12-threaded processors next year, that won't at all be utilized in games.
ATI have Havok and DX10.1.
Used together they could produce better graphics + better fps the the nvidia equvilent.
*note Havok, DX10.1 and PhysX are not used in any decent game yet/ever. Dont buy a card based on any of those.
ATI don't actually _have_ havok on GPU yet tho, that was the tongue in cheek point of my first post in this thread...
Physx on the other hand is actually up and running, well featured and stable.
Both physx and havok in software are used in a lot of games, I think about 200 mainstream titles for havok and 150 for physx. There are no games that use hardware havokand only about 20 or so mainstream titles that can hardware accelerate physx features of which only about 4 of those are anything of any note at all...
The problem here is no one will give hardware physics a chance based on what they have seen so far, they can't imagine what the potential of properly integrated hardware physics are (which is understandable) so they are very negative towards, I also suspect in the back of their minds there's something saying "oh noes we are gonna have to spend more money if this comes out" which is also adding to the negativity.