Does DRM have a future?

I don't think the music industry has to be logical. We've just regressed quality-wise from CD to lossy encoded downloads.

That just isn't true.

It's exceptionally easy to d/l a CD ISO for absolutely nothing if you know where to look. You could take the view that you needn't ever buy a CD again, but that's a moral argument I am not going to be drawn into.

Each to their own conscience I suppose.
 
Quite a bit off topic, but the guy who hosts your paper is exceptionally talented at his musical production!

I've been listening to Nihilis on loop for the past hour or so, utterly mesmorising.
 
no it was always about money mate.

So why were all the games I purchased in the 90s a mere tenner shortly after release? They weren't "crap" titles either, for example Unreal Tournament.

No, the record labels and other distributors got greedy, the content belongs to the creator but their lobbying changed that...
 
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Is that column layout a standard for your course, or a personal choice? It's really annoying. :/

The format is ACM standard I think and it has to be fully justified. And no I can't deviate from the spec.

Quite a bit off topic, but the guy who hosts your paper is exceptionally talented at his musical production!

I've been listening to Nihilis on loop for the past hour or so, utterly mesmorising.

Nice to know you like it, there's some better ones. I really like Night Sky for Two and Global Regret. He's an investment banker now....:D Oh and ironically, share it as much as you want ;)
 
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To start off here is a paper I've written for Uni: www.fuegosoft.co.uk/drm.pdf.

If you haven't already handed it in then for 2.1.1 or perhaps 2.2 you might like to note the derogation that the BPI has issued regarding ripping of CDs/sharing of music to the effect that they will not attempt to prosecute anyone but the "worst offenders", there is a part in their FAQ on filesharers.

As to the future of DRM, I can't see it going away because the entertainment industry is too large and has too much invested to not try and protect its IP. The form of DRM is likely to change but that something will exist seems fairly certain to me, at least from the big producers. Whether it in fact does more harm than good is another issue, if I watch a DVD that I've bought then quite often I have to sit through adverts warning me about the perils of piracy and I normally can't even skip it - which is all well and good but I've bought the sodding thing, I should be able to just watch it.

IP is a fascinating area, I did my dissertation on a small part of this as a related topic.
 
DRM is, for the mean time somewhat useless while it safeguards the peace of mind of the publisher it does not very often work. For example with spore, while 1,000,000 copies were sold legally 500,000 were pirated.

Also in retaliation to the limitations imposed on software by EA many consumers have acted in a very immature way. Some gave very bad reviews because of its DRM on a popular website, some of which had to be removed by members of staff. Others have resorted to piracy a sign of protest.

Piracy is the reason DRM is now in use, and the protests being made only reinforce the fact that consumers cannot be trusted, so while DRM may not work for the moment it is pretty sure to go no where.

Reference: Porter, et al (2008) Down Right Madness?. GamesTM, p.10-11.

Jcb33.
 
If you haven't already handed it in then for 2.1.1 or perhaps 2.2 you might like to note the derogation that the BPI has issued regarding ripping of CDs/sharing of music to the effect that they will not attempt to prosecute anyone but the "worst offenders", there is a part in their FAQ on filesharers.

No, it's not due for a few days. I'll look at doing that, thanks :)

Oh, you're trying to get it published?

Not quite, it's part of a module for uni.
 
What future do you see for DRM?

id expect it to be more widely used, with alterations...

but at the end of the day it will never be able to stop piracy.. in regards to music/films it is impossible to prevent piracy on any level..

with games it is possible to prevent online play rather easily, but single player and virtual lan networks will remain impossible to stop..

saying that made me think...

if you were forced to play single player on the internet, but not just like a thing which makes you log on, but something which fully integrates the game with an online server making it impossible to play the game without being online... however thats over the top and will cost a lot


at the moment you can download any software/game/music/film .. in most cases before it is actually released to the public
 
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